Skip to main content

Class: ApplyComplexFunction

Defined in: animation/transform/ApplyTransforms.ts:153

ApplyComplexFunction animation - applies a complex function to mobject points. Treats each point's (x, y) as (Re, Im) of a complex number, applies the function, and preserves the z coordinate. Supports both VMobject and Group (walks the family tree).

Extends

Constructors

Constructor

new ApplyComplexFunction(mobject, options): ApplyComplexFunction

Defined in: animation/transform/ApplyTransforms.ts:157

Parameters

mobject

Mobject

options

ApplyComplexFunctionOptions

Returns

ApplyComplexFunction

Overrides

Animation.constructor

Properties

_hasBegun

protected _hasBegun: boolean = false

Defined in: animation/Animation.ts:38

Track if begin() has been called

Inherited from

Animation._hasBegun


_isFinished

protected _isFinished: boolean = false

Defined in: animation/Animation.ts:35

Whether the animation has finished

Inherited from

Animation._isFinished


_startTime

protected _startTime: number = null

Defined in: animation/Animation.ts:32

Time when the animation started (set by Timeline)

Inherited from

Animation._startTime


duration

readonly duration: number

Defined in: animation/Animation.ts:26

Duration of the animation in seconds

Inherited from

Animation.duration


func()

readonly func: (z) => Complex

Defined in: animation/transform/ApplyTransforms.ts:154

Parameters

z

Complex

Returns

Complex


mobject

readonly mobject: Mobject

Defined in: animation/Animation.ts:23

The mobject being animated

Inherited from

Animation.mobject


rateFunc

readonly rateFunc: RateFunction

Defined in: animation/Animation.ts:29

Rate function controlling the animation's pacing

Inherited from

Animation.rateFunc


remover

remover: boolean = false

Defined in: animation/Animation.ts:44

If true, the scene will remove this mobject after the animation finishes. Used by FadeOut (like Python manim's remover=True).

Inherited from

Animation.remover

Accessors

startTime

Get Signature

get startTime(): number

Defined in: animation/Animation.ts:184

Get the start time of this animation (set by Timeline)

Returns

number

Set Signature

set startTime(time): void

Defined in: animation/Animation.ts:191

Set the start time of this animation (used by Timeline)

Parameters
time

number

Returns

void

Inherited from

Animation.startTime

Methods

begin()

begin(): void

Defined in: animation/transform/ApplyTransforms.ts:162

Called when the animation starts. Subclasses can override to set up initial state. On the very first call, captures a snapshot of the mobject so that reset() can restore it for clean backward seeking.

Returns

void

Overrides

Animation.begin


finish()

finish(): void

Defined in: animation/transform/ApplyTransforms.ts:217

Called when the animation ends. Subclasses can override to clean up or finalize state.

Returns

void

Overrides

Animation.finish


interpolate()

interpolate(alpha): void

Defined in: animation/transform/ApplyTransforms.ts:205

Apply the animation at a given progress value.

Parameters

alpha

number

Progress from 0 (start) to 1 (end)

Returns

void

Overrides

Animation.interpolate


isFinished()

isFinished(): boolean

Defined in: animation/Animation.ts:145

Check if the animation has finished

Returns

boolean

Inherited from

Animation.isFinished


reset()

reset(): void

Defined in: animation/Animation.ts:154

Reset the animation to its initial state. Restores the mobject to its pre-animation visual state so that re-seeking (especially backward) produces correct results.

Returns

void

Inherited from

Animation.reset


update()

update(_dt, currentTime): void

Defined in: animation/Animation.ts:122

Update the animation for the current frame.

Parameters

_dt

number

Time delta since last frame (unused, but available for subclasses)

currentTime

number

Current time in the timeline

Returns

void

Inherited from

Animation.update