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Class: GlyphVMobject

Defined in: mobjects/text/GlyphVMobject.ts:51

A VMobject that represents a single glyph's outline as cubic Bezier curves.

The glyph's path commands (M, L, Q, C, Z) are converted to the cubic Bezier control point format that VMobject expects: [anchor1, handle1, handle2, anchor2, handle3, handle4, anchor3, ...]

Multi-contour glyphs (e.g., "o", "B", "i") produce multiple sub-paths joined by degenerate zero-length segments.

Extends

Constructors

Constructor

new GlyphVMobject(options): GlyphVMobject

Defined in: mobjects/text/GlyphVMobject.ts:64

Parameters

options

GlyphVMobjectOptions

Returns

GlyphVMobject

Overrides

VMobject.constructor

Properties

__savedMobjectState

__savedMobjectState: unknown = null

Defined in: core/Mobject.ts:82

JSON-serializable saved state (used by restoreState()).

Inherited from

VMobject.__savedMobjectState


_color

protected _color: string = '#ffffff'

Defined in: core/Mobject.ts:57

Inherited from

VMobject._color


_dirty

_dirty: boolean = true

Defined in: core/Mobject.ts:75

Inherited from

VMobject._dirty


_disableChildZLayering

protected _disableChildZLayering: boolean = false

Defined in: core/Mobject.ts:72

When true, children skip the 2D z-layering offset in _syncToThree.

Inherited from

VMobject._disableChildZLayering


_fillMaterial

protected _fillMaterial: MeshBasicMaterial = null

Defined in: core/VMobjectRendering.ts:39

Three.js fill material

Inherited from

VMobject._fillMaterial


_geometryDirty

protected _geometryDirty: boolean = true

Defined in: core/VMobjectRendering.ts:42

Whether geometry needs rebuild (separate from material dirty)

Inherited from

VMobject._geometryDirty


_opacity

protected _opacity: number = 1

Defined in: core/Mobject.ts:68

Inherited from

VMobject._opacity


_points3D

protected _points3D: number[][] = []

Defined in: core/VMobject.ts:38

Array of cubic Bezier control points in 3D. Each point is [x, y, z]. Stored as: [anchor1, handle1, handle2, anchor2, handle3, handle4, anchor3, ...]

Inherited from

VMobject._points3D


_sceneFrameWidth

_sceneFrameWidth: number = null

Defined in: core/VMobjectRendering.ts:78

Inherited from

VMobject._sceneFrameWidth


_sceneRendererHeight

_sceneRendererHeight: number = null

Defined in: core/VMobjectRendering.ts:77

Inherited from

VMobject._sceneRendererHeight


_sceneRendererWidth

_sceneRendererWidth: number = null

Defined in: core/VMobjectRendering.ts:76

Per-instance renderer context (set by Scene when VMobject is added). When non-null these override the class-level statics so that multiple Scene instances do not corrupt each other's stroke-width calculations.

Inherited from

VMobject._sceneRendererWidth


_strokeMaterial

protected _strokeMaterial: LineMaterial = null

Defined in: core/VMobjectRendering.ts:36

Three.js stroke material (Line2 LineMaterial for thick strokes)

Inherited from

VMobject._strokeMaterial


_style

protected _style: MobjectStyle

Defined in: core/Mobject.ts:73

Inherited from

VMobject._style


_threeObject

_threeObject: Object3D<Object3DEventMap> = null

Defined in: core/Mobject.ts:74

Inherited from

VMobject._threeObject


_visiblePointCount

protected _visiblePointCount: number = null

Defined in: core/VMobject.ts:41

Number of points visible (for Create animation)

Inherited from

VMobject._visiblePointCount


children

children: Mobject[] = []

Defined in: core/Mobject.ts:52

Inherited from

VMobject.children


createdAtBeginning

createdAtBeginning: boolean = false

Defined in: core/Mobject.ts:56

Inherited from

VMobject.createdAtBeginning


fillOpacity

fillOpacity: number = 0

Defined in: core/Mobject.ts:70

Inherited from

VMobject.fillOpacity


id

readonly id: string

Defined in: core/Mobject.ts:50

Inherited from

VMobject.id


parent

parent: Mobject = null

Defined in: core/Mobject.ts:51

Inherited from

VMobject.parent


position

position: Vector3

Defined in: core/Mobject.ts:53

Inherited from

VMobject.position


rotation

rotation: Euler

Defined in: core/Mobject.ts:54

Inherited from

VMobject.rotation


savedState

savedState: Mobject = null

Defined in: core/Mobject.ts:78

Saved mobject copy (used by Restore animation). Set by saveState().

Inherited from

VMobject.savedState


scaleVector

scaleVector: Vector3

Defined in: core/Mobject.ts:55

Inherited from

VMobject.scaleVector


strokeWidth

strokeWidth: number = 4

Defined in: core/Mobject.ts:69

Inherited from

VMobject.strokeWidth


targetCopy

targetCopy: Mobject = null

Defined in: core/Mobject.ts:80

Target copy used by generateTarget() / MoveToTarget animation.

Inherited from

VMobject.targetCopy


useStrokeMesh

useStrokeMesh: boolean = false

Defined in: core/VMobjectRendering.ts:146

When true, render stroke as a mesh ring with miter-joined corners instead of Line2 for closed paths.

Inherited from

VMobject.useStrokeMesh


_frameWidth

static _frameWidth: number = 14

Defined in: core/VMobjectRendering.ts:69

Camera frame width in world units (set by Scene, for stroke width conversion)

Inherited from

VMobject._frameWidth


_rendererHeight

static _rendererHeight: number = 450

Defined in: core/VMobjectRendering.ts:66

Inherited from

VMobject._rendererHeight


_rendererWidth

static _rendererWidth: number = 800

Defined in: core/VMobjectRendering.ts:65

Renderer resolution for LineMaterial (set by Scene)

Inherited from

VMobject._rendererWidth


useShaderCurves

static useShaderCurves: boolean = false

Defined in: core/VMobjectRendering.ts:131

When true, VMobjects use GPU Bezier SDF shaders for stroke rendering instead of the default Line2/LineMaterial approach.

Inherited from

VMobject.useShaderCurves

Accessors

color

Get Signature

get color(): string

Defined in: core/Mobject.ts:58

Returns

string

Set Signature

set color(value): void

Defined in: core/Mobject.ts:61

Parameters
value

string

Returns

void

Inherited from

VMobject.color


fillColor

Get Signature

get fillColor(): string

Defined in: core/Mobject.ts:171

Returns

string

Set Signature

set fillColor(color): void

Defined in: core/Mobject.ts:175

Parameters
color

string

Returns

void

Inherited from

VMobject.fillColor


isDirty

Get Signature

get isDirty(): boolean

Defined in: core/Mobject.ts:448

Returns

boolean

Inherited from

VMobject.isDirty


numPoints

Get Signature

get numPoints(): number

Defined in: core/VMobject.ts:108

Get the number of points

Returns

number

Inherited from

VMobject.numPoints


opacity

Get Signature

get opacity(): number

Defined in: core/Mobject.ts:101

Returns

number

Set Signature

set opacity(value): void

Defined in: core/Mobject.ts:105

Parameters
value

number

Returns

void

Inherited from

VMobject.opacity


points

Get Signature

get points(): Point[]

Defined in: core/VMobject.ts:58

Get all points as 2D Point objects (derived from _points3D)

Returns

Point[]

Inherited from

VMobject.points


shaderCurves

Get Signature

get shaderCurves(): boolean

Defined in: core/VMobjectRendering.ts:168

Check whether this instance should use shader-based Bezier curve rendering.

Returns

boolean

Set Signature

set shaderCurves(value): void

Defined in: core/VMobjectRendering.ts:173

Enable or disable shader-based Bezier rendering for this instance.

Parameters
value

boolean

Returns

void

Inherited from

VMobject.shaderCurves


style

Get Signature

get style(): MobjectStyle

Defined in: core/Mobject.ts:109

Returns

MobjectStyle

Inherited from

VMobject.style


submobjects

Get Signature

get submobjects(): Mobject[]

Defined in: core/Mobject.ts:123

Returns

Mobject[]

Inherited from

VMobject.submobjects


useSkeletonStroke

Get Signature

get useSkeletonStroke(): boolean

Defined in: mobjects/text/GlyphVMobject.ts:240

Returns true if this glyph was configured with skeleton stroke mode.

Returns

boolean

Set Signature

set useSkeletonStroke(value): void

Defined in: mobjects/text/GlyphVMobject.ts:248

Enable or disable skeleton stroke mode. If enabling, the skeleton is computed immediately.

Parameters
value

boolean

Returns

void


visiblePointCount

Get Signature

get visiblePointCount(): number

Defined in: core/VMobject.ts:115

Get the number of visible points (for Create animation)

Returns

number

Set Signature

set visiblePointCount(count): void

Defined in: core/VMobject.ts:122

Set the number of visible points (for Create animation)

Parameters
count

number

Returns

void

Inherited from

VMobject.visiblePointCount

Methods

_buildEarcutFillGeometry()

protected _buildEarcutFillGeometry(points3D): BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap>

Defined in: core/VMobjectRendering.ts:204

Parameters

points3D

number[][]

Returns

BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap>

Inherited from

VMobject._buildEarcutFillGeometry


_createCopy()

protected _createCopy(): GlyphVMobject

Defined in: mobjects/text/GlyphVMobject.ts:255

Create a copy of this VMobject

Returns

GlyphVMobject

Overrides

VMobject._createCopy


_createThreeObject()

protected _createThreeObject(): Object3D

Defined in: core/VMobjectRendering.ts:216

Create the Three.js backing object for this VMobject.

Returns

Object3D

Inherited from

VMobject._createThreeObject


_disposeRenderingResources()

protected _disposeRenderingResources(): void

Defined in: core/VMobjectRendering.ts:613

Returns

void

Inherited from

VMobject._disposeRenderingResources


_getBoundingBox()

_getBoundingBox(): object

Defined in: core/Mobject.ts:367

Returns

object

depth

depth: number

height

height: number

width

width: number

Deprecated

Use getBoundingBox() instead.

Inherited from

VMobject._getBoundingBox


_getEdgeInDirection()

_getEdgeInDirection(direction): Vector3Tuple

Defined in: core/Mobject.ts:360

Parameters

direction

Vector3Tuple

Returns

Vector3Tuple

Inherited from

VMobject._getEdgeInDirection


_interpolatePointList3D()

protected _interpolatePointList3D(points, targetCount): number[][]

Defined in: core/VMobject.ts:448

Interpolate a 3D point list to have a specific number of points.

Parameters

points

number[][]

targetCount

number

Returns

number[][]

Inherited from

VMobject._interpolatePointList3D


_markDirty()

_markDirty(): void

Defined in: core/Mobject.ts:438

Returns

void

Inherited from

VMobject._markDirty


_markDirtyUpward()

_markDirtyUpward(): void

Defined in: core/Mobject.ts:442

Returns

void

Inherited from

VMobject._markDirtyUpward


_pointsToCurvePath()

protected _pointsToCurvePath(): CurvePath<Vector3>

Defined in: core/VMobjectRendering.ts:200

Returns

CurvePath<Vector3>

Inherited from

VMobject._pointsToCurvePath


_pointsToShape()

protected _pointsToShape(): Shape

Defined in: core/VMobjectRendering.ts:196

Returns

Shape

Inherited from

VMobject._pointsToShape


_setSceneContext()

_setSceneContext(rendererWidth, rendererHeight, frameWidth): void

Defined in: core/VMobjectRendering.ts:109

Set per-instance scene context for multi-scene support. Called by Scene when a VMobject is added or the scene is resized.

Parameters

rendererWidth

number

rendererHeight

number

frameWidth

number

Returns

void

Inherited from

VMobject._setSceneContext


_syncMaterialToThree()

protected _syncMaterialToThree(): void

Defined in: core/VMobjectRendering.ts:555

Returns

void

Inherited from

VMobject._syncMaterialToThree


_syncToThree()

_syncToThree(): void

Defined in: core/Mobject.ts:416

Returns

void

Inherited from

VMobject._syncToThree


_updateGeometry()

protected _updateGeometry(group): void

Defined in: core/VMobjectRendering.ts:245

Update the geometry within the Three.js group.

Parameters

group

Group

Returns

void

Inherited from

VMobject._updateGeometry


add()

add(...mobjects): this

Defined in: core/Mobject.ts:247

Parameters

mobjects

...Mobject[]

Returns

this

Inherited from

VMobject.add


addPoints()

addPoints(...points): this

Defined in: core/VMobject.ts:168

Add points to this VMobject using 2D Point objects

Parameters

points

...Point[]

Returns

this

Inherited from

VMobject.addPoints


addPointsAsCorners()

addPointsAsCorners(corners): this

Defined in: core/VMobject.ts:223

Add straight line segments from the last point to each corner. Each corner creates a new cubic Bezier segment with linear handles. Matches Manim's add_points_as_corners.

Parameters

corners

number[][]

Array of [x, y, z] corner points to connect to

Returns

this

this for chaining

Inherited from

VMobject.addPointsAsCorners


addUpdater()

addUpdater(updater, callOnAdd): this

Defined in: core/Mobject.ts:474

Parameters

updater

UpdaterFunction

callOnAdd

boolean = false

Returns

this

Inherited from

VMobject.addUpdater


alignPoints()

alignPoints(target): void

Defined in: core/VMobject.ts:322

Align points between this VMobject and a target so they have the same count, consistent winding, and optimal rotation for smooth morphing.

Parameters

target

VMobject

The target VMobject to align with

Returns

void

Inherited from

VMobject.alignPoints


alignTo()

alignTo(target, direction): this

Defined in: core/Mobject.ts:345

Parameters

target

Mobject | Vector3Tuple

direction

Vector3Tuple

Returns

this

Inherited from

VMobject.alignTo


applyFunction()

applyFunction(fn): this

Defined in: core/Mobject.ts:504

Parameters

fn

(point) => number[]

Returns

this

Inherited from

VMobject.applyFunction


applyToFamily()

applyToFamily(func): this

Defined in: core/Mobject.ts:462

Parameters

func

(mobject) => void

Returns

this

Inherited from

VMobject.applyToFamily


become()

become(other): this

Defined in: core/Mobject.ts:294

Parameters

other

Mobject

Returns

this

Inherited from

VMobject.become


center()

center(): this

Defined in: core/Mobject.ts:397

Returns

this

Inherited from

VMobject.center


clearPoints()

clearPoints(): this

Defined in: core/VMobject.ts:257

Clear all points

Returns

this

Inherited from

VMobject.clearPoints


clearUpdaters()

clearUpdaters(): this

Defined in: core/Mobject.ts:486

Returns

this

Inherited from

VMobject.clearUpdaters


copy()

copy(): VMobject

Defined in: core/VMobject.ts:496

Create a copy of this VMobject. Subclasses override _createCopy() to produce an instance of the right concrete type (Circle, Square, etc.), but those constructors typically regenerate points from their own parameters (radius, sideLength, ...). After a Transform animation has morphed the point data, the regenerated points no longer match the actual visual state. We therefore always overwrite the clone's _points3D with the source's current data.

Returns

VMobject

Inherited from

VMobject.copy


dispose()

dispose(): void

Defined in: core/VMobject.ts:616

Clean up Three.js resources

Returns

void

Inherited from

VMobject.dispose


flip()

flip(axis): this

Defined in: core/Mobject.ts:225

Parameters

axis

Vector3Tuple = ...

Returns

this

Inherited from

VMobject.flip


generateTarget()

generateTarget(): Mobject

Defined in: core/Mobject.ts:516

Returns

Mobject

Inherited from

VMobject.generateTarget


getBottom()

getBottom(): Vector3Tuple

Defined in: core/Mobject.ts:376

Returns

Vector3Tuple

Inherited from

VMobject.getBottom


getBoundingBox()

getBoundingBox(): object

Defined in: core/Mobject.ts:363

Returns

object

depth

depth: number

height

height: number

width

width: number

Inherited from

VMobject.getBoundingBox


getBounds()

getBounds(): object

Defined in: core/Mobject.ts:310

Returns

object

max

max: object

max.x

x: number

max.y

y: number

max.z

z: number

min

min: object

min.x

x: number

min.y

y: number

min.z

z: number

Inherited from

VMobject.getBounds


getCenter()

getCenter(): Vector3Tuple

Defined in: core/VMobject.ts:548

Get the center of this VMobject based on its points. Uses bounding box center (matching Python Manim's get_center behavior) rather than point centroid, which is inaccurate for Bezier control points.

Returns

Vector3Tuple

Inherited from

VMobject.getCenter


getEdge()

getEdge(direction): Vector3Tuple

Defined in: core/Mobject.ts:370

Parameters

direction

Vector3Tuple

Returns

Vector3Tuple

Inherited from

VMobject.getEdge


getFamily()

getFamily(): Mobject[]

Defined in: core/Mobject.ts:468

Returns

Mobject[]

Inherited from

VMobject.getFamily


getLeft()

getLeft(): Vector3Tuple

Defined in: core/Mobject.ts:379

Returns

Vector3Tuple

Inherited from

VMobject.getLeft


getPoints()

getPoints(): number[][]

Defined in: core/VMobject.ts:101

Get all points defining this VMobject as 3D arrays

Returns

number[][]

Copy of the points array

Inherited from

VMobject.getPoints


getRight()

getRight(): Vector3Tuple

Defined in: core/Mobject.ts:382

Returns

Vector3Tuple

Inherited from

VMobject.getRight


getSkeletonPath()

getSkeletonPath(options?): number[][]

Defined in: mobjects/text/GlyphVMobject.ts:224

Get the skeleton (medial-axis) path for this glyph.

The skeleton is computed lazily on first call (unless pre-computed at construction via useSkeletonStroke: true).

Parameters

options?

SkeletonizeOptions

Override skeletonization options for this call.

Returns

number[][]

Cubic Bezier control points tracing the glyph center-line, or null if the glyph has no computable skeleton.


getThreeObject()

getThreeObject(): Object3D

Defined in: core/Mobject.ts:452

Returns

Object3D

Inherited from

VMobject.getThreeObject


getTop()

getTop(): Vector3Tuple

Defined in: core/Mobject.ts:373

Returns

Vector3Tuple

Inherited from

VMobject.getTop


getUnitVector()

getUnitVector(): Vector3Tuple

Defined in: core/VMobject.ts:524

Get the unit vector from the first to the last point of this VMobject, accounting for the object's current rotation transform.

Returns

Vector3Tuple

Inherited from

VMobject.getUnitVector


getUpdaters()

getUpdaters(): UpdaterFunction[]

Defined in: core/Mobject.ts:493

Returns

UpdaterFunction[]

Inherited from

VMobject.getUpdaters


getVisiblePointCount()

getVisiblePointCount(): number

Defined in: core/VMobject.ts:157

Get the visible point count (null means all points visible).

Returns

number

Inherited from

VMobject.getVisiblePointCount


getVisiblePoints()

getVisiblePoints(): Point[]

Defined in: core/VMobject.ts:131

Get points that should be visible (for rendering) as 2D Points

Returns

Point[]

Inherited from

VMobject.getVisiblePoints


getVisiblePoints3D()

getVisiblePoints3D(): number[][]

Defined in: core/VMobject.ts:139

Get points that should be visible (for rendering) as 3D arrays

Returns

number[][]

Inherited from

VMobject.getVisiblePoints3D


hasUpdaters()

hasUpdaters(): boolean

Defined in: core/Mobject.ts:490

Returns

boolean

Inherited from

VMobject.hasUpdaters


interpolate()

interpolate(target, alpha): this

Defined in: core/VMobject.ts:275

Interpolate this VMobject towards a target VMobject

Parameters

target

VMobject

The target VMobject to interpolate towards

alpha

number

Progress from 0 (this) to 1 (target)

Returns

this

this for chaining

Inherited from

VMobject.interpolate


markGeometryDirty()

markGeometryDirty(): void

Defined in: core/VMobjectRendering.ts:180

Mark geometry as needing rebuild on next render.

Returns

void

Inherited from

VMobject.markGeometryDirty


moveTo()

moveTo(target, alignedEdge?): this

Defined in: core/Mobject.ts:192

Parameters

target

Mobject | Vector3Tuple

alignedEdge?

Vector3Tuple

Returns

this

Inherited from

VMobject.moveTo


moveToAligned()

moveToAligned(target, alignedEdge?): this

Defined in: core/Mobject.ts:355

Parameters

target

Mobject | Vector3Tuple

alignedEdge?

Vector3Tuple

Returns

this

Inherited from

VMobject.moveToAligned


nextTo()

nextTo(target, direction, buff): this

Defined in: core/Mobject.ts:328

Parameters

target

Mobject | Vector3Tuple

direction

Vector3Tuple = RIGHT

buff

number = 0.25

Returns

this

Inherited from

VMobject.nextTo


prepareForNonlinearTransform()

prepareForNonlinearTransform(numPieces): this

Defined in: core/Mobject.ts:509

Parameters

numPieces

number = 50

Returns

this

Inherited from

VMobject.prepareForNonlinearTransform


remove()

remove(...mobjects): this

Defined in: core/Mobject.ts:260

Parameters

mobjects

...Mobject[]

Returns

this

Inherited from

VMobject.remove


removeUpdater()

removeUpdater(updater): this

Defined in: core/Mobject.ts:480

Parameters

updater

UpdaterFunction

Returns

this

Inherited from

VMobject.removeUpdater


replace()

replace(target, stretch): this

Defined in: core/Mobject.ts:299

Parameters

target

Mobject

stretch

boolean = false

Returns

this

Inherited from

VMobject.replace


restoreState()

restoreState(): boolean

Defined in: core/Mobject.ts:526

Returns

boolean

Inherited from

VMobject.restoreState


rotate()

rotate(angle, axisOrOptions?): this

Defined in: core/Mobject.ts:213

Rotate the mobject around an axis. Delegates to rotateMobject for the heavy lifting.

Parameters

angle

number

axisOrOptions?

Vector3Tuple | { aboutPoint?: Vector3Tuple; axis?: Vector3Tuple; }

Returns

this

Inherited from

VMobject.rotate


rotateAboutOrigin()

rotateAboutOrigin(angle, axis): this

Defined in: core/Mobject.ts:221

Parameters

angle

number

axis

Vector3Tuple = ...

Returns

this

Inherited from

VMobject.rotateAboutOrigin


saveState()

saveState(): this

Defined in: core/Mobject.ts:521

Returns

this

Inherited from

VMobject.saveState


scale()

scale(factor): this

Defined in: core/Mobject.ts:233

Parameters

factor

number | Vector3Tuple

Returns

this

Inherited from

VMobject.scale


setColor()

setColor(color): this

Defined in: core/Mobject.ts:127

Parameters

color

string

Returns

this

Inherited from

VMobject.setColor


setFill()

setFill(color?, opacity?): this

Defined in: core/Mobject.ts:165

Parameters

color?

string

opacity?

number

Returns

this

Inherited from

VMobject.setFill


setFillOpacity()

setFillOpacity(opacity): this

Defined in: core/Mobject.ts:155

Parameters

opacity

number

Returns

this

Inherited from

VMobject.setFillOpacity


setOpacity()

setOpacity(opacity): this

Defined in: core/Mobject.ts:135

Parameters

opacity

number

Returns

this

Inherited from

VMobject.setOpacity


setPoints()

setPoints(points): this

Defined in: core/VMobject.ts:68

Set the points defining this VMobject. Accepts either Point[] ({x, y} objects) or number[][] ([x, y, z] arrays).

Parameters

points

Array of points in either format

number[][] | Point[]

Returns

this

this for chaining

Inherited from

VMobject.setPoints


setPoints3D()

setPoints3D(points): this

Defined in: core/VMobject.ts:93

Set the points defining this VMobject using 3D arrays (alias for setPoints with number[][])

Parameters

points

number[][]

Array of [x, y, z] control points for cubic Bezier curves

Returns

this

this for chaining

Inherited from

VMobject.setPoints3D


setPointsAsCorners()

setPointsAsCorners(corners): this

Defined in: core/VMobject.ts:182

Set the points to form straight line segments between corner points. Each pair of consecutive corners becomes a cubic Bezier with linear handles. Matches Manim's set_points_as_corners.

Parameters

corners

number[][]

Array of [x, y, z] corner points

Returns

this

this for chaining

Inherited from

VMobject.setPointsAsCorners


setStrokeWidth()

setStrokeWidth(width): this

Defined in: core/Mobject.ts:145

Parameters

width

number

Returns

this

Inherited from

VMobject.setStrokeWidth


setStyle()

setStyle(style): this

Defined in: core/Mobject.ts:113

Parameters

style

Partial<MobjectStyle>

Returns

this

Inherited from

VMobject.setStyle


setVisiblePointCount()

setVisiblePointCount(count): void

Defined in: core/VMobject.ts:148

Set visible point count for progressive creation animations. Use null to show all points.

Parameters

count

number

Returns

void

Inherited from

VMobject.setVisiblePointCount


setX()

setX(x): this

Defined in: core/Mobject.ts:385

Parameters

x

number

Returns

this

Inherited from

VMobject.setX


setY()

setY(y): this

Defined in: core/Mobject.ts:389

Parameters

y

number

Returns

this

Inherited from

VMobject.setY


setZ()

setZ(z): this

Defined in: core/Mobject.ts:393

Parameters

z

number

Returns

this

Inherited from

VMobject.setZ


shift()

shift(delta): this

Defined in: core/Mobject.ts:184

Parameters

delta

Vector3Tuple

Returns

this

Inherited from

VMobject.shift


toCorner()

toCorner(direction, buff, frameDimensions?): this

Defined in: core/Mobject.ts:406

Parameters

direction

Vector3Tuple = ...

buff

number = 0.5

frameDimensions?

[number, number]

Returns

this

Inherited from

VMobject.toCorner


toEdge()

toEdge(direction, buff, frameDimensions?): this

Defined in: core/Mobject.ts:401

Parameters

direction

Vector3Tuple

buff

number = 0.5

frameDimensions?

[number, number]

Returns

this

Inherited from

VMobject.toEdge


update()

update(dt): void

Defined in: core/Mobject.ts:497

Parameters

dt

number

Returns

void

Inherited from

VMobject.update


_toLinewidth()

static _toLinewidth(this, strokeWidth): number

Defined in: core/VMobjectRendering.ts:123

Convert Manim-compatible strokeWidth to LineMaterial linewidth in pixels. Python Manim uses cairo_line_width_multiple=0.01, so: linewidth_px = strokeWidth * 0.01 * (rendererWidth / frameWidth)

NOTE: This static method uses class-level statics. For multi-scene correctness, internal code should use the instance method _computeLinewidth().

Parameters

this

typeof VMobjectRendering

strokeWidth

number

Returns

number

Inherited from

VMobject._toLinewidth