Class: InteractiveScene
Defined in: core/InteractiveScene.ts:88
A Scene with ManimGL-style interactive authoring tools.
Features:
- Selection: click, shift+click, box-select mobjects
- Undo/Redo: Ctrl+Z / Ctrl+Shift+Z (uses SceneStateManager)
- Delete: Delete/Backspace removes selected mobjects
- Copy/Paste: Ctrl+C / Ctrl+V with slight offset
- Group/Ungroup: Ctrl+G / Ctrl+Shift+G
- Color Palette: press 'C' to toggle an overlay with Manim colors
- Drag Move: drag selected mobjects to reposition them
Example
const scene = new InteractiveScene(container, { showColorPalette: true });
scene.add(new Circle(), new Square());
// Now you can click, drag, Ctrl+Z, etc.
Extends
Constructors
Constructor
new InteractiveScene(
container,options):InteractiveScene
Defined in: core/InteractiveScene.ts:125
Create a new InteractiveScene.
Parameters
container
HTMLElement
DOM element to render into
options
Interactive scene configuration
Returns
InteractiveScene
Overrides
Properties
_autoRender
protected_autoRender:boolean=true
Defined in: core/Scene.ts:99
Inherited from
_disposed
protected_disposed:boolean=false
Defined in: core/Scene.ts:83
Inherited from
_waitCleanups
protected_waitCleanups: () =>void[] =[]
Defined in: core/Scene.ts:84
Returns
void
Inherited from
selection
readonlyselection:SelectionManager
Defined in: core/InteractiveScene.ts:90
The selection manager handling click/box-select.
Accessors
_hasActiveLoop
Get Signature
get
protected_hasActiveLoop():boolean
Defined in: core/Scene.ts:261
Whether a render loop is active (play() or wait()). Used by ThreeDScene to avoid duplicate orbit rAF loops.
Returns
boolean
Inherited from
audioManager
Get Signature
get audioManager():
AudioManager
Defined in: core/Scene.ts:287
Get the audio manager (lazily created on first access). Use this to access lower-level audio controls.
Returns
Inherited from
backgroundOpacity
Get Signature
get backgroundOpacity():
number
Defined in: core/Scene.ts:1165
Get the background opacity (0 = fully transparent, 1 = fully opaque).
Returns
number
Set Signature
set backgroundOpacity(
value):void
Defined in: core/Scene.ts:1173
Set the background opacity (0 = fully transparent, 1 = fully opaque). Only effective if the scene was created with backgroundOpacity < 1.
Parameters
value
number
Returns
void
Inherited from
camera
Get Signature
get camera():
Camera2D
Defined in: core/Scene.ts:207
Get the camera.
Returns
Inherited from
currentTime
Get Signature
get currentTime():
number
Defined in: core/Scene.ts:268
Get the current playback time.
Returns
number
Inherited from
isHeadless
Get Signature
get isHeadless():
boolean
Defined in: core/Scene.ts:221
Whether this scene is running in headless mode (no WebGL renderer).
Returns
boolean
Inherited from
isPlaying
Get Signature
get isPlaying():
boolean
Defined in: core/Scene.ts:253
Get whether animations are currently playing.
Returns
boolean
Inherited from
mobjects
Get Signature
get mobjects():
ReadonlySet<Mobject>
Defined in: core/Scene.ts:275
Get all mobjects in the scene.
Returns
ReadonlySet<Mobject>
Inherited from
mousePoint
Get Signature
get mousePoint():
Vector3
Defined in: core/InteractiveScene.ts:170
Get the current mouse position in world coordinates. Updated on every mouse move (like ManimGL's mouse_point).
Returns
Vector3
renderer
Get Signature
get renderer():
IRenderer
Defined in: core/Scene.ts:214
Get the renderer.
Returns
Inherited from
stateManager
Get Signature
get stateManager():
SceneStateManager
Defined in: core/Scene.ts:1192
Get the scene's state manager for advanced undo/redo control.
Returns
Inherited from
threeScene
Get Signature
get threeScene():
Scene
Defined in: core/Scene.ts:200
Get the Three.js scene.
Returns
Scene
Inherited from
timeline
Get Signature
get timeline():
Timeline
Defined in: core/Scene.ts:237
Get the current timeline.
Returns
Inherited from
Methods
_cancelPendingRender()
protected_cancelPendingRender():void
Defined in: core/Scene.ts:841
Returns
void
Inherited from
_needsPerFrameRendering()
protected_needsPerFrameRendering():boolean
Defined in: core/Scene.ts:815
Whether the scene needs per-frame rendering during wait(). Returns true if any mobject has updaters. Subclasses (e.g. ThreeDScene) can override to also check for ambient camera rotation, etc.
Returns
boolean
Inherited from
_render()
protected_render():void
Defined in: core/Scene.ts:850
Render a single frame. Syncs only dirty mobjects before rendering for performance. Protected so subclasses (e.g. ZoomedScene) can override for multi-pass rendering.
Returns
void
Inherited from
_scheduleRender()
protected_scheduleRender():void
Defined in: core/Scene.ts:829
Queue a render to run on the next microtask. Multiple calls within the
same tick coalesce. If _cancelPendingRender() is called or
_suppressAutoRender is set before the microtask fires, the render is
skipped. Used by add() so a chained play() can suppress the
pre-animation flash described in issue #317.
Returns
void
Inherited from
add()
add(...
mobjects):this
Defined in: core/Scene.ts:362
Add mobjects to the scene.
Parameters
mobjects
...Mobject[]
Mobjects to add
Returns
this
Inherited from
addForegroundMobject()
addForegroundMobject(...
mobjects):this
Defined in: core/Scene.ts:340
Add mobjects as foreground objects that render on top of everything. Matches Manim Python's add_foreground_mobject().
Parameters
mobjects
...Mobject[]
Mobjects to add in the foreground
Returns
this
Inherited from
addSound()
addSound(
url,options?):Promise<AudioTrack>
Defined in: core/Scene.ts:308
Add a sound to play at a specific time on the timeline.
Mirrors Python manim's self.add_sound("file.wav", time_offset=0.5).
Parameters
url
string
URL of the audio file
options?
Scheduling and playback options
Returns
Promise<AudioTrack>
Promise resolving to the created AudioTrack
Example
await scene.addSound('/sounds/click.wav', { time: 0.5 });
await scene.addSound('/sounds/whoosh.wav'); // plays at time 0
Inherited from
addSoundAtAnimation()
addSoundAtAnimation(
animation,url,options?):Promise<AudioTrack>
Defined in: core/Scene.ts:327
Add a sound that starts when a given animation begins.
Parameters
animation
The animation to sync with
url
string
URL of the audio file
options?
Omit<AddSoundOptions, "time"> & object
Additional options (timeOffset shifts relative to animation start)
Returns
Promise<AudioTrack>
Promise resolving to the created AudioTrack
Example
const fadeIn = new FadeIn(circle);
await scene.addSoundAtAnimation(fadeIn, '/sounds/appear.wav');
await scene.play(fadeIn);
Inherited from
applyColorToSelected()
applyColorToSelected(
color):void
Defined in: core/InteractiveScene.ts:295
Apply a color to all selected mobjects.
Parameters
color
string
CSS color string
Returns
void
batch()
batch(
callback):void
Defined in: core/Scene.ts:1062
Batch multiple mobject updates without re-rendering between each. Useful for performance when making many changes at once.
Parameters
callback
() => void
Function containing multiple mobject operations
Returns
void
Example
scene.batch(() => {
circle.setColor('red');
circle.shift([1, 0, 0]);
square.setStrokeOpacity(0.5);
});
Inherited from
clear()
clear(
__namedParameters):this
Defined in: core/Scene.ts:461
Clear all mobjects from the scene.
Parameters
__namedParameters
render?
boolean = true
Returns
this
Inherited from
copySelected()
copySelected():
void
Defined in: core/InteractiveScene.ts:205
Copy selected mobjects to the internal clipboard.
Returns
void
deleteSelected()
deleteSelected():
void
Defined in: core/InteractiveScene.ts:189
Programmatically delete the currently selected mobjects. Saves state for undo before removing.
Returns
void
dispose()
dispose():
void
Defined in: core/InteractiveScene.ts:550
Clean up all resources including event listeners and HUD.
Returns
void
Overrides
export()
export(
filename,options?):Promise<Blob>
Defined in: core/Scene.ts:1301
Export the scene animation as a file (GIF or video). Format is inferred from the filename extension.
Supported extensions:
.gif- Animated GIF.webm- WebM video (VP9).mp4- MP4 video (browser codec support varies).mov- QuickTime video (browser codec support varies)
Parameters
filename
string
Output filename (e.g. 'animation.gif', 'scene.webm')
options?
Export options (fps, quality, dimensions, etc.)
Returns
Promise<Blob>
The exported Blob
Example
// Export as GIF
const blob = await scene.export('animation.gif');
// Export as WebM with custom options
const blob = await scene.export('scene.webm', {
fps: 30,
quality: 0.8,
onProgress: (p) => console.log(`${Math.round(p * 100)}%`),
});
Inherited from
getCanvas()
getCanvas():
HTMLCanvasElement
Defined in: core/Scene.ts:1124
Get the canvas element.
Returns
HTMLCanvasElement
The HTMLCanvasElement used for rendering
Inherited from
getContainer()
getContainer():
HTMLElement
Defined in: core/Scene.ts:1133
Get the container element the scene is rendered into. Returns the parent element of the canvas.
Returns
HTMLElement
The container HTMLElement
Inherited from
getHeight()
getHeight():
number
Defined in: core/Scene.ts:1158
Get the height of the canvas in pixels.
Returns
number
Canvas height in pixels
Inherited from
getState()
getState(
label?):SceneSnapshot
Defined in: core/Scene.ts:1246
Get a snapshot of the current scene state without modifying stacks.
Parameters
label?
string
Returns
Inherited from
getTargetFps()
getTargetFps():
number
Defined in: core/Scene.ts:1088
Get the current target frame rate.
Returns
number
Target fps
Inherited from
getTimelineDuration()
getTimelineDuration():
number
Defined in: core/Scene.ts:1181
Get the total duration of the current timeline.
Returns
number
Duration in seconds, or 0 if no timeline
Inherited from
getWidth()
getWidth():
number
Defined in: core/Scene.ts:1150
Get the width of the canvas in pixels.
Returns
number
Canvas width in pixels
Inherited from
groupSelected()
groupSelected():
void
Defined in: core/InteractiveScene.ts:244
Group all selected mobjects into a new VGroup. The individual mobjects are removed from the scene and replaced by the group.
Returns
void
isInView()
isInView(
object):boolean
Defined in: core/Scene.ts:891
Check if an object is within the camera's view frustum. Useful for manual culling checks or debugging.
Parameters
object
Object3D
Three.js object to check
Returns
boolean
true if object is in view or if culling is disabled
Inherited from
pasteFromClipboard()
pasteFromClipboard():
void
Defined in: core/InteractiveScene.ts:219
Paste mobjects from the clipboard into the scene. Copies are offset slightly from the originals.
Returns
void
pause()
pause():
this
Defined in: core/Scene.ts:730
Pause playback (video and audio).
Returns
this
Inherited from
play()
play(...
animations):Promise<void>
Defined in: core/Scene.ts:503
Play animations in parallel (all at once). Matches Manim's scene.play() behavior where multiple animations run simultaneously. Automatically adds mobjects to the scene if not already present.
Parameters
animations
...Animation[]
Animations to play
Returns
Promise<void>
Promise that resolves when all animations complete
Inherited from
playAll()
playAll(...
animations):Promise<void>
Defined in: core/Scene.ts:604
Play multiple animations in parallel (all at once). Alias for play() - delegates to play() to avoid duplicated logic.
Parameters
animations
...Animation[]
Animations to play simultaneously
Returns
Promise<void>
Promise that resolves when all animations complete
Inherited from
redo()
redo():
boolean
Defined in: core/Scene.ts:1235
Redo the last undone change. The current state is pushed to the undo stack.
Returns
boolean
true if redo was applied, false if nothing to redo
Inherited from
remove()
remove(...
mobjects):this
Defined in: core/Scene.ts:407
Remove mobjects from the scene.
Parameters
mobjects
...Mobject[]
Mobjects to remove
Returns
this
Inherited from
render()
render():
void
Defined in: core/Scene.ts:1265
Force render a single frame. Useful for video export where frames need to be captured at specific times.
Returns
void
Inherited from
resize()
resize(
width,height):this
Defined in: core/Scene.ts:1106
Handle window resize.
Parameters
width
number
New width in pixels
height
number
New height in pixels
Returns
this
Inherited from
resume()
resume():
this
Defined in: core/Scene.ts:744
Resume playback (video and audio).
Returns
this
Inherited from
saveState()
saveState(
label?):SceneSnapshot
Defined in: core/Scene.ts:1211
Save the current state of all scene mobjects. Pushes onto the undo stack and clears the redo stack.
Parameters
label?
string
Optional human-readable label
Returns
The captured SceneSnapshot
Example
scene.add(circle, square);
scene.saveState();
circle.shift([2, 0, 0]);
scene.undo(); // circle returns to original position
Inherited from
seek()
seek(
time):this
Defined in: core/Scene.ts:715
Seek to a specific time in the timeline. Also seeks the audio manager if audio has been used.
Parameters
time
number
Time in seconds
Returns
this
Inherited from
setFrustumCulling()
setFrustumCulling(
enabled):this
Defined in: core/Scene.ts:1096
Enable or disable frustum culling.
Parameters
enabled
boolean
Whether frustum culling should be enabled
Returns
this
Inherited from
setState()
setState(
snapshot):void
Defined in: core/Scene.ts:1254
Apply a previously captured snapshot, overwriting all mobject states. Does NOT modify undo/redo stacks. Call saveState() first to preserve.
Parameters
snapshot
Returns
void
Inherited from
setTargetFps()
setTargetFps(
fps):this
Defined in: core/Scene.ts:1078
Set the target frame rate.
Parameters
fps
number
Target frames per second (1-120)
Returns
this
Inherited from
stop()
stop():
this
Defined in: core/Scene.ts:759
Stop playback and reset timeline (video and audio).
Returns
this
Inherited from
toggleColorPalette()
toggleColorPalette():
void
Defined in: core/InteractiveScene.ts:177
Toggle the color palette HUD visibility.
Returns
void
undo()
undo():
boolean
Defined in: core/Scene.ts:1221
Undo the last change (restore the most recently saved state). The current state is pushed to the redo stack.
Returns
boolean
true if undo was applied, false if nothing to undo
Inherited from
ungroupSelected()
ungroupSelected():
void
Defined in: core/InteractiveScene.ts:269
Ungroup selected VGroups: replace each group with its children.
Returns
void
wait()
wait(
duration):Promise<void>
Defined in: core/Scene.ts:614
Wait for a duration (pause between animations). Runs a render loop during the wait so that updaters keep ticking.
Parameters
duration
number = 1
Duration in seconds
Returns
Promise<void>
Promise that resolves after the duration
Inherited from
createHeadless()
staticcreateHeadless(options):Scene
Defined in: core/Scene.ts:230
Create a headless Scene for testing without a DOM container.
Parameters
options
SceneOptions = {}
Scene configuration options (headless is set automatically)
Returns
A new headless Scene instance