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Class: MoveAlongPath

Defined in: animation/movement/MoveAlongPath.ts:67

Extends

Constructors

Constructor

new MoveAlongPath(mobject, options): MoveAlongPath

Defined in: animation/movement/MoveAlongPath.ts:86

Parameters

mobject

Mobject

options

MoveAlongPathOptions

Returns

MoveAlongPath

Overrides

Animation.constructor

Properties

_hasBegun

protected _hasBegun: boolean = false

Defined in: animation/Animation.ts:38

Track if begin() has been called

Inherited from

Animation._hasBegun


_isFinished

protected _isFinished: boolean = false

Defined in: animation/Animation.ts:35

Whether the animation has finished

Inherited from

Animation._isFinished


_startTime

protected _startTime: number = null

Defined in: animation/Animation.ts:32

Time when the animation started (set by Timeline)

Inherited from

Animation._startTime


duration

readonly duration: number

Defined in: animation/Animation.ts:26

Duration of the animation in seconds

Inherited from

Animation.duration


mobject

readonly mobject: Mobject

Defined in: animation/Animation.ts:23

The mobject being animated

Inherited from

Animation.mobject


path

readonly path: VMobject

Defined in: animation/movement/MoveAlongPath.ts:69

The path to follow


rateFunc

readonly rateFunc: RateFunction

Defined in: animation/Animation.ts:29

Rate function controlling the animation's pacing

Inherited from

Animation.rateFunc


remover

remover: boolean = false

Defined in: animation/Animation.ts:44

If true, the scene will remove this mobject after the animation finishes. Used by FadeOut (like Python manim's remover=True).

Inherited from

Animation.remover


rotateAlongPath

readonly rotateAlongPath: boolean

Defined in: animation/movement/MoveAlongPath.ts:72

Whether to orient tangent to the path

Accessors

startTime

Get Signature

get startTime(): number

Defined in: animation/Animation.ts:184

Get the start time of this animation (set by Timeline)

Returns

number

Set Signature

set startTime(time): void

Defined in: animation/Animation.ts:191

Set the start time of this animation (used by Timeline)

Parameters
time

number

Returns

void

Inherited from

Animation.startTime

Methods

begin()

begin(): void

Defined in: animation/movement/MoveAlongPath.ts:95

Set up the animation - compute path data

Returns

void

Overrides

Animation.begin


finish()

finish(): void

Defined in: animation/movement/MoveAlongPath.ts:196

Ensure the position is exact at the end

Returns

void

Overrides

Animation.finish


interpolate()

interpolate(alpha): void

Defined in: animation/movement/MoveAlongPath.ts:163

Interpolate the position (and optionally rotation) at the given alpha

Parameters

alpha

number

Returns

void

Overrides

Animation.interpolate


isFinished()

isFinished(): boolean

Defined in: animation/Animation.ts:145

Check if the animation has finished

Returns

boolean

Inherited from

Animation.isFinished


reset()

reset(): void

Defined in: animation/Animation.ts:154

Reset the animation to its initial state. Restores the mobject to its pre-animation visual state so that re-seeking (especially backward) produces correct results.

Returns

void

Inherited from

Animation.reset


update()

update(_dt, currentTime): void

Defined in: animation/Animation.ts:122

Update the animation for the current frame.

Parameters

_dt

number

Time delta since last frame (unused, but available for subclasses)

currentTime

number

Current time in the timeline

Returns

void

Inherited from

Animation.update