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Class: SmallDot

Defined in: mobjects/geometry/Dot.ts:132

SmallDot - An even smaller dot for fine details

A convenience class that creates a very small dot.

Example

const smallDot = new SmallDot({ point: [1, 0, 0] });

Extends

Constructors

Constructor

new SmallDot(options): SmallDot

Defined in: mobjects/geometry/Dot.ts:133

Parameters

options

Omit<DotOptions, "radius"> = {}

Returns

SmallDot

Overrides

Dot.constructor

Properties

__savedMobjectState

__savedMobjectState: unknown = null

Defined in: core/Mobject.ts:82

JSON-serializable saved state (used by restoreState()).

Inherited from

Dot.__savedMobjectState


_color

protected _color: string = '#ffffff'

Defined in: core/Mobject.ts:57

Inherited from

Dot._color


_dirty

_dirty: boolean = true

Defined in: core/Mobject.ts:75

Inherited from

Dot._dirty


_disableChildZLayering

protected _disableChildZLayering: boolean = false

Defined in: core/Mobject.ts:72

When true, children skip the 2D z-layering offset in _syncToThree.

Inherited from

Dot._disableChildZLayering


_fillMaterial

protected _fillMaterial: MeshBasicMaterial = null

Defined in: core/VMobjectRendering.ts:39

Three.js fill material

Inherited from

Dot._fillMaterial


_geometryDirty

protected _geometryDirty: boolean = true

Defined in: core/VMobjectRendering.ts:42

Whether geometry needs rebuild (separate from material dirty)

Inherited from

Dot._geometryDirty


_opacity

protected _opacity: number = 1

Defined in: core/Mobject.ts:68

Inherited from

Dot._opacity


_points3D

protected _points3D: number[][] = []

Defined in: core/VMobject.ts:38

Array of cubic Bezier control points in 3D. Each point is [x, y, z]. Stored as: [anchor1, handle1, handle2, anchor2, handle3, handle4, anchor3, ...]

Inherited from

Dot._points3D


_sceneFrameWidth

_sceneFrameWidth: number = null

Defined in: core/VMobjectRendering.ts:78

Inherited from

Dot._sceneFrameWidth


_sceneRendererHeight

_sceneRendererHeight: number = null

Defined in: core/VMobjectRendering.ts:77

Inherited from

Dot._sceneRendererHeight


_sceneRendererWidth

_sceneRendererWidth: number = null

Defined in: core/VMobjectRendering.ts:76

Per-instance renderer context (set by Scene when VMobject is added). When non-null these override the class-level statics so that multiple Scene instances do not corrupt each other's stroke-width calculations.

Inherited from

Dot._sceneRendererWidth


_strokeMaterial

protected _strokeMaterial: LineMaterial = null

Defined in: core/VMobjectRendering.ts:36

Three.js stroke material (Line2 LineMaterial for thick strokes)

Inherited from

Dot._strokeMaterial


_style

protected _style: MobjectStyle

Defined in: core/Mobject.ts:73

Inherited from

Dot._style


_threeObject

_threeObject: Object3D<Object3DEventMap> = null

Defined in: core/Mobject.ts:74

Inherited from

Dot._threeObject


_visiblePointCount

protected _visiblePointCount: number = null

Defined in: core/VMobject.ts:41

Number of points visible (for Create animation)

Inherited from

Dot._visiblePointCount


children

children: Mobject[] = []

Defined in: core/Mobject.ts:52

Inherited from

Dot.children


createdAtBeginning

createdAtBeginning: boolean = false

Defined in: core/Mobject.ts:56

Inherited from

Dot.createdAtBeginning


fillOpacity

fillOpacity: number = 0

Defined in: core/Mobject.ts:70

Inherited from

Dot.fillOpacity


id

readonly id: string

Defined in: core/Mobject.ts:50

Inherited from

Dot.id


parent

parent: Mobject = null

Defined in: core/Mobject.ts:51

Inherited from

Dot.parent


position

position: Vector3

Defined in: core/Mobject.ts:53

Inherited from

Dot.position


rotation

rotation: Euler

Defined in: core/Mobject.ts:54

Inherited from

Dot.rotation


savedState

savedState: Mobject = null

Defined in: core/Mobject.ts:78

Saved mobject copy (used by Restore animation). Set by saveState().

Inherited from

Dot.savedState


scaleVector

scaleVector: Vector3

Defined in: core/Mobject.ts:55

Inherited from

Dot.scaleVector


strokeWidth

strokeWidth: number = 4

Defined in: core/Mobject.ts:69

Inherited from

Dot.strokeWidth


targetCopy

targetCopy: Mobject = null

Defined in: core/Mobject.ts:80

Target copy used by generateTarget() / MoveToTarget animation.

Inherited from

Dot.targetCopy


useStrokeMesh

useStrokeMesh: boolean = false

Defined in: core/VMobjectRendering.ts:146

When true, render stroke as a mesh ring with miter-joined corners instead of Line2 for closed paths.

Inherited from

Dot.useStrokeMesh


_frameWidth

static _frameWidth: number = 14

Defined in: core/VMobjectRendering.ts:69

Camera frame width in world units (set by Scene, for stroke width conversion)

Inherited from

Dot._frameWidth


_rendererHeight

static _rendererHeight: number = 450

Defined in: core/VMobjectRendering.ts:66

Inherited from

Dot._rendererHeight


_rendererWidth

static _rendererWidth: number = 800

Defined in: core/VMobjectRendering.ts:65

Renderer resolution for LineMaterial (set by Scene)

Inherited from

Dot._rendererWidth


useShaderCurves

static useShaderCurves: boolean = false

Defined in: core/VMobjectRendering.ts:131

When true, VMobjects use GPU Bezier SDF shaders for stroke rendering instead of the default Line2/LineMaterial approach.

Inherited from

Dot.useShaderCurves

Accessors

color

Get Signature

get color(): string

Defined in: core/Mobject.ts:58

Returns

string

Set Signature

set color(value): void

Defined in: core/Mobject.ts:61

Parameters
value

string

Returns

void

Inherited from

Dot.color


fillColor

Get Signature

get fillColor(): string

Defined in: core/Mobject.ts:171

Returns

string

Set Signature

set fillColor(color): void

Defined in: core/Mobject.ts:175

Parameters
color

string

Returns

void

Inherited from

Dot.fillColor


isDirty

Get Signature

get isDirty(): boolean

Defined in: core/Mobject.ts:448

Returns

boolean

Inherited from

Dot.isDirty


numPoints

Get Signature

get numPoints(): number

Defined in: core/VMobject.ts:108

Get the number of points

Returns

number

Inherited from

Dot.numPoints


opacity

Get Signature

get opacity(): number

Defined in: core/Mobject.ts:101

Returns

number

Set Signature

set opacity(value): void

Defined in: core/Mobject.ts:105

Parameters
value

number

Returns

void

Inherited from

Dot.opacity


points

Get Signature

get points(): Point[]

Defined in: core/VMobject.ts:58

Get all points as 2D Point objects (derived from _points3D)

Returns

Point[]

Inherited from

Dot.points


shaderCurves

Get Signature

get shaderCurves(): boolean

Defined in: core/VMobjectRendering.ts:168

Check whether this instance should use shader-based Bezier curve rendering.

Returns

boolean

Set Signature

set shaderCurves(value): void

Defined in: core/VMobjectRendering.ts:173

Enable or disable shader-based Bezier rendering for this instance.

Parameters
value

boolean

Returns

void

Inherited from

Dot.shaderCurves


style

Get Signature

get style(): MobjectStyle

Defined in: core/Mobject.ts:109

Returns

MobjectStyle

Inherited from

Dot.style


submobjects

Get Signature

get submobjects(): Mobject[]

Defined in: core/Mobject.ts:123

Returns

Mobject[]

Inherited from

Dot.submobjects


visiblePointCount

Get Signature

get visiblePointCount(): number

Defined in: core/VMobject.ts:115

Get the number of visible points (for Create animation)

Returns

number

Set Signature

set visiblePointCount(count): void

Defined in: core/VMobject.ts:122

Set the number of visible points (for Create animation)

Parameters
count

number

Returns

void

Inherited from

Dot.visiblePointCount

Methods

_buildEarcutFillGeometry()

protected _buildEarcutFillGeometry(points3D): BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap>

Defined in: core/VMobjectRendering.ts:204

Parameters

points3D

number[][]

Returns

BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap>

Inherited from

Dot._buildEarcutFillGeometry


_createCopy()

protected _createCopy(): SmallDot

Defined in: mobjects/geometry/Dot.ts:143

Create a copy of this SmallDot

Returns

SmallDot

Overrides

Dot._createCopy


_createThreeObject()

protected _createThreeObject(): Object3D

Defined in: core/VMobjectRendering.ts:216

Create the Three.js backing object for this VMobject.

Returns

Object3D

Inherited from

Dot._createThreeObject


_disposeRenderingResources()

protected _disposeRenderingResources(): void

Defined in: core/VMobjectRendering.ts:613

Returns

void

Inherited from

Dot._disposeRenderingResources


_getBoundingBox()

_getBoundingBox(): object

Defined in: core/Mobject.ts:367

Returns

object

depth

depth: number

height

height: number

width

width: number

Deprecated

Use getBoundingBox() instead.

Inherited from

Dot._getBoundingBox


_getEdgeInDirection()

_getEdgeInDirection(direction): Vector3Tuple

Defined in: core/Mobject.ts:360

Parameters

direction

Vector3Tuple

Returns

Vector3Tuple

Inherited from

Dot._getEdgeInDirection


_interpolatePointList3D()

protected _interpolatePointList3D(points, targetCount): number[][]

Defined in: core/VMobject.ts:448

Interpolate a 3D point list to have a specific number of points.

Parameters

points

number[][]

targetCount

number

Returns

number[][]

Inherited from

Dot._interpolatePointList3D


_markDirty()

_markDirty(): void

Defined in: core/Mobject.ts:438

Returns

void

Inherited from

Dot._markDirty


_markDirtyUpward()

_markDirtyUpward(): void

Defined in: core/Mobject.ts:442

Returns

void

Inherited from

Dot._markDirtyUpward


_pointsToCurvePath()

protected _pointsToCurvePath(): CurvePath<Vector3>

Defined in: core/VMobjectRendering.ts:200

Returns

CurvePath<Vector3>

Inherited from

Dot._pointsToCurvePath


_pointsToShape()

protected _pointsToShape(): Shape

Defined in: core/VMobjectRendering.ts:196

Returns

Shape

Inherited from

Dot._pointsToShape


_setSceneContext()

_setSceneContext(rendererWidth, rendererHeight, frameWidth): void

Defined in: core/VMobjectRendering.ts:109

Set per-instance scene context for multi-scene support. Called by Scene when a VMobject is added or the scene is resized.

Parameters

rendererWidth

number

rendererHeight

number

frameWidth

number

Returns

void

Inherited from

Dot._setSceneContext


_syncMaterialToThree()

protected _syncMaterialToThree(): void

Defined in: core/VMobjectRendering.ts:555

Returns

void

Inherited from

Dot._syncMaterialToThree


_syncToThree()

_syncToThree(): void

Defined in: core/Mobject.ts:416

Returns

void

Inherited from

Dot._syncToThree


_updateGeometry()

protected _updateGeometry(group): void

Defined in: core/VMobjectRendering.ts:245

Update the geometry within the Three.js group.

Parameters

group

Group

Returns

void

Inherited from

Dot._updateGeometry


add()

add(...mobjects): this

Defined in: core/Mobject.ts:247

Parameters

mobjects

...Mobject[]

Returns

this

Inherited from

Dot.add


addPoints()

addPoints(...points): this

Defined in: core/VMobject.ts:168

Add points to this VMobject using 2D Point objects

Parameters

points

...Point[]

Returns

this

Inherited from

Dot.addPoints


addPointsAsCorners()

addPointsAsCorners(corners): this

Defined in: core/VMobject.ts:223

Add straight line segments from the last point to each corner. Each corner creates a new cubic Bezier segment with linear handles. Matches Manim's add_points_as_corners.

Parameters

corners

number[][]

Array of [x, y, z] corner points to connect to

Returns

this

this for chaining

Inherited from

Dot.addPointsAsCorners


addUpdater()

addUpdater(updater, callOnAdd): this

Defined in: core/Mobject.ts:474

Parameters

updater

UpdaterFunction

callOnAdd

boolean = false

Returns

this

Inherited from

Dot.addUpdater


alignPoints()

alignPoints(target): void

Defined in: core/VMobject.ts:322

Align points between this VMobject and a target so they have the same count, consistent winding, and optimal rotation for smooth morphing.

Parameters

target

VMobject

The target VMobject to align with

Returns

void

Inherited from

Dot.alignPoints


alignTo()

alignTo(target, direction): this

Defined in: core/Mobject.ts:345

Parameters

target

Mobject | Vector3Tuple

direction

Vector3Tuple

Returns

this

Inherited from

Dot.alignTo


applyFunction()

applyFunction(fn): this

Defined in: core/Mobject.ts:504

Parameters

fn

(point) => number[]

Returns

this

Inherited from

Dot.applyFunction


applyToFamily()

applyToFamily(func): this

Defined in: core/Mobject.ts:462

Parameters

func

(mobject) => void

Returns

this

Inherited from

Dot.applyToFamily


become()

become(other): this

Defined in: core/Mobject.ts:294

Parameters

other

Mobject

Returns

this

Inherited from

Dot.become


center()

center(): this

Defined in: core/Mobject.ts:397

Returns

this

Inherited from

Dot.center


clearPoints()

clearPoints(): this

Defined in: core/VMobject.ts:257

Clear all points

Returns

this

Inherited from

Dot.clearPoints


clearUpdaters()

clearUpdaters(): this

Defined in: core/Mobject.ts:486

Returns

this

Inherited from

Dot.clearUpdaters


copy()

copy(): VMobject

Defined in: core/VMobject.ts:496

Create a copy of this VMobject. Subclasses override _createCopy() to produce an instance of the right concrete type (Circle, Square, etc.), but those constructors typically regenerate points from their own parameters (radius, sideLength, ...). After a Transform animation has morphed the point data, the regenerated points no longer match the actual visual state. We therefore always overwrite the clone's _points3D with the source's current data.

Returns

VMobject

Inherited from

Dot.copy


dispose()

dispose(): void

Defined in: core/VMobject.ts:616

Clean up Three.js resources

Returns

void

Inherited from

Dot.dispose


flip()

flip(axis): this

Defined in: core/Mobject.ts:225

Parameters

axis

Vector3Tuple = ...

Returns

this

Inherited from

Dot.flip


generateTarget()

generateTarget(): Mobject

Defined in: core/Mobject.ts:516

Returns

Mobject

Inherited from

Dot.generateTarget


getArea()

getArea(): number

Defined in: mobjects/geometry/Circle.ts:188

Get the area of the circle

Returns

number

Inherited from

Dot.getArea


getBottom()

getBottom(): Vector3Tuple

Defined in: core/Mobject.ts:376

Returns

Vector3Tuple

Inherited from

Dot.getBottom


getBoundingBox()

getBoundingBox(): object

Defined in: core/Mobject.ts:363

Returns

object

depth

depth: number

height

height: number

width

width: number

Inherited from

Dot.getBoundingBox


getBounds()

getBounds(): object

Defined in: core/Mobject.ts:310

Returns

object

max

max: object

max.x

x: number

max.y

y: number

max.z

z: number

min

min: object

min.x

x: number

min.y

y: number

min.z

z: number

Inherited from

Dot.getBounds


getCenter()

getCenter(): Vector3Tuple

Defined in: core/VMobject.ts:548

Get the center of this VMobject based on its points. Uses bounding box center (matching Python Manim's get_center behavior) rather than point centroid, which is inaccurate for Bezier control points.

Returns

Vector3Tuple

Inherited from

Dot.getCenter


getCircleCenter()

getCircleCenter(): Vector3Tuple

Defined in: mobjects/geometry/Circle.ts:137

Get the center of the circle

Returns

Vector3Tuple

Inherited from

Dot.getCircleCenter


getCircumference()

getCircumference(): number

Defined in: mobjects/geometry/Circle.ts:181

Get the circumference of the circle

Returns

number

Inherited from

Dot.getCircumference


getEdge()

getEdge(direction): Vector3Tuple

Defined in: core/Mobject.ts:370

Parameters

direction

Vector3Tuple

Returns

Vector3Tuple

Inherited from

Dot.getEdge


getFamily()

getFamily(): Mobject[]

Defined in: core/Mobject.ts:468

Returns

Mobject[]

Inherited from

Dot.getFamily


getLeft()

getLeft(): Vector3Tuple

Defined in: core/Mobject.ts:379

Returns

Vector3Tuple

Inherited from

Dot.getLeft


getPoint()

getPoint(): Vector3Tuple

Defined in: mobjects/geometry/Dot.ts:97

Get the position of the dot

Returns

Vector3Tuple

Inherited from

Dot.getPoint


getPoints()

getPoints(): number[][]

Defined in: core/VMobject.ts:101

Get all points defining this VMobject as 3D arrays

Returns

number[][]

Copy of the points array

Inherited from

Dot.getPoints


getRadius()

getRadius(): number

Defined in: mobjects/geometry/Circle.ts:121

Get the radius of the circle

Returns

number

Inherited from

Dot.getRadius


getRight()

getRight(): Vector3Tuple

Defined in: core/Mobject.ts:382

Returns

Vector3Tuple

Inherited from

Dot.getRight


getThreeObject()

getThreeObject(): Object3D

Defined in: core/Mobject.ts:452

Returns

Object3D

Inherited from

Dot.getThreeObject


getTop()

getTop(): Vector3Tuple

Defined in: core/Mobject.ts:373

Returns

Vector3Tuple

Inherited from

Dot.getTop


getUnitVector()

getUnitVector(): Vector3Tuple

Defined in: core/VMobject.ts:524

Get the unit vector from the first to the last point of this VMobject, accounting for the object's current rotation transform.

Returns

Vector3Tuple

Inherited from

Dot.getUnitVector


getUpdaters()

getUpdaters(): UpdaterFunction[]

Defined in: core/Mobject.ts:493

Returns

UpdaterFunction[]

Inherited from

Dot.getUpdaters


getVisiblePointCount()

getVisiblePointCount(): number

Defined in: core/VMobject.ts:157

Get the visible point count (null means all points visible).

Returns

number

Inherited from

Dot.getVisiblePointCount


getVisiblePoints()

getVisiblePoints(): Point[]

Defined in: core/VMobject.ts:131

Get points that should be visible (for rendering) as 2D Points

Returns

Point[]

Inherited from

Dot.getVisiblePoints


getVisiblePoints3D()

getVisiblePoints3D(): number[][]

Defined in: core/VMobject.ts:139

Get points that should be visible (for rendering) as 3D arrays

Returns

number[][]

Inherited from

Dot.getVisiblePoints3D


hasUpdaters()

hasUpdaters(): boolean

Defined in: core/Mobject.ts:490

Returns

boolean

Inherited from

Dot.hasUpdaters


interpolate()

interpolate(target, alpha): this

Defined in: core/VMobject.ts:275

Interpolate this VMobject towards a target VMobject

Parameters

target

VMobject

The target VMobject to interpolate towards

alpha

number

Progress from 0 (this) to 1 (target)

Returns

this

this for chaining

Inherited from

Dot.interpolate


markGeometryDirty()

markGeometryDirty(): void

Defined in: core/VMobjectRendering.ts:180

Mark geometry as needing rebuild on next render.

Returns

void

Inherited from

Dot.markGeometryDirty


moveTo()

moveTo(point): this

Defined in: mobjects/geometry/Dot.ts:88

Move the dot to a new position

Parameters

point

Vector3Tuple

Target position [x, y, z]

Returns

this

Inherited from

Dot.moveTo


moveToAligned()

moveToAligned(target, alignedEdge?): this

Defined in: core/Mobject.ts:355

Parameters

target

Mobject | Vector3Tuple

alignedEdge?

Vector3Tuple

Returns

this

Inherited from

Dot.moveToAligned


nextTo()

nextTo(target, direction, buff): this

Defined in: core/Mobject.ts:328

Parameters

target

Mobject | Vector3Tuple

direction

Vector3Tuple = RIGHT

buff

number = 0.25

Returns

this

Inherited from

Dot.nextTo


pointAtAngle()

pointAtAngle(angle): Vector3Tuple

Defined in: mobjects/geometry/Circle.ts:196

Get a point on the circle at a given angle (in radians)

Parameters

angle

number

Angle in radians from the positive x-axis

Returns

Vector3Tuple

Inherited from

Dot.pointAtAngle


prepareForNonlinearTransform()

prepareForNonlinearTransform(numPieces): this

Defined in: core/Mobject.ts:509

Parameters

numPieces

number = 50

Returns

this

Inherited from

Dot.prepareForNonlinearTransform


remove()

remove(...mobjects): this

Defined in: core/Mobject.ts:260

Parameters

mobjects

...Mobject[]

Returns

this

Inherited from

Dot.remove


removeUpdater()

removeUpdater(updater): this

Defined in: core/Mobject.ts:480

Parameters

updater

UpdaterFunction

Returns

this

Inherited from

Dot.removeUpdater


replace()

replace(target, stretch): this

Defined in: core/Mobject.ts:299

Parameters

target

Mobject

stretch

boolean = false

Returns

this

Inherited from

Dot.replace


restoreState()

restoreState(): boolean

Defined in: core/Mobject.ts:526

Returns

boolean

Inherited from

Dot.restoreState


rotate()

rotate(angle, axisOrOptions?): this

Defined in: core/Mobject.ts:213

Rotate the mobject around an axis. Delegates to rotateMobject for the heavy lifting.

Parameters

angle

number

axisOrOptions?

Vector3Tuple | { aboutPoint?: Vector3Tuple; axis?: Vector3Tuple; }

Returns

this

Inherited from

Dot.rotate


rotateAboutOrigin()

rotateAboutOrigin(angle, axis): this

Defined in: core/Mobject.ts:221

Parameters

angle

number

axis

Vector3Tuple = ...

Returns

this

Inherited from

Dot.rotateAboutOrigin


saveState()

saveState(): this

Defined in: core/Mobject.ts:521

Returns

this

Inherited from

Dot.saveState


scale()

scale(factor): this

Defined in: mobjects/geometry/Circle.ts:154

Scale the circle by changing its actual radius (not scaleVector). Scales about the circle's own center so the center stays put.

Parameters

factor

number | Vector3Tuple

Returns

this

Inherited from

Dot.scale


setCircleCenter()

setCircleCenter(value): this

Defined in: mobjects/geometry/Circle.ts:144

Set the center of the circle

Parameters

value

Vector3Tuple

Returns

this

Inherited from

Dot.setCircleCenter


setColor()

setColor(color): this

Defined in: core/Mobject.ts:127

Parameters

color

string

Returns

this

Inherited from

Dot.setColor


setFill()

setFill(color?, opacity?): this

Defined in: core/Mobject.ts:165

Parameters

color?

string

opacity?

number

Returns

this

Inherited from

Dot.setFill


setFillOpacity()

setFillOpacity(opacity): this

Defined in: core/Mobject.ts:155

Parameters

opacity

number

Returns

this

Inherited from

Dot.setFillOpacity


setOpacity()

setOpacity(opacity): this

Defined in: core/Mobject.ts:135

Parameters

opacity

number

Returns

this

Inherited from

Dot.setOpacity


setPoint()

setPoint(point): this

Defined in: mobjects/geometry/Dot.ts:104

Set the position of the dot (alias for moveTo)

Parameters

point

Vector3Tuple

Returns

this

Inherited from

Dot.setPoint


setPoints()

setPoints(points): this

Defined in: core/VMobject.ts:68

Set the points defining this VMobject. Accepts either Point[] ({x, y} objects) or number[][] ([x, y, z] arrays).

Parameters

points

Array of points in either format

number[][] | Point[]

Returns

this

this for chaining

Inherited from

Dot.setPoints


setPoints3D()

setPoints3D(points): this

Defined in: core/VMobject.ts:93

Set the points defining this VMobject using 3D arrays (alias for setPoints with number[][])

Parameters

points

number[][]

Array of [x, y, z] control points for cubic Bezier curves

Returns

this

this for chaining

Inherited from

Dot.setPoints3D


setPointsAsCorners()

setPointsAsCorners(corners): this

Defined in: core/VMobject.ts:182

Set the points to form straight line segments between corner points. Each pair of consecutive corners becomes a cubic Bezier with linear handles. Matches Manim's set_points_as_corners.

Parameters

corners

number[][]

Array of [x, y, z] corner points

Returns

this

this for chaining

Inherited from

Dot.setPointsAsCorners


setRadius()

setRadius(value): this

Defined in: mobjects/geometry/Circle.ts:128

Set the radius of the circle

Parameters

value

number

Returns

this

Inherited from

Dot.setRadius


setStrokeWidth()

setStrokeWidth(width): this

Defined in: core/Mobject.ts:145

Parameters

width

number

Returns

this

Inherited from

Dot.setStrokeWidth


setStyle()

setStyle(style): this

Defined in: core/Mobject.ts:113

Parameters

style

Partial<MobjectStyle>

Returns

this

Inherited from

Dot.setStyle


setVisiblePointCount()

setVisiblePointCount(count): void

Defined in: core/VMobject.ts:148

Set visible point count for progressive creation animations. Use null to show all points.

Parameters

count

number

Returns

void

Inherited from

Dot.setVisiblePointCount


setX()

setX(x): this

Defined in: core/Mobject.ts:385

Parameters

x

number

Returns

this

Inherited from

Dot.setX


setY()

setY(y): this

Defined in: core/Mobject.ts:389

Parameters

y

number

Returns

this

Inherited from

Dot.setY


setZ()

setZ(z): this

Defined in: core/Mobject.ts:393

Parameters

z

number

Returns

this

Inherited from

Dot.setZ


shift()

shift(delta): this

Defined in: mobjects/geometry/Dot.ts:76

Shift the dot by updating its internal point and Circle center. Does not change Mobject.position to avoid double-counting in THREE.js hierarchy.

Parameters

delta

Vector3Tuple

Returns

this

Inherited from

Dot.shift


toCorner()

toCorner(direction, buff, frameDimensions?): this

Defined in: core/Mobject.ts:406

Parameters

direction

Vector3Tuple = ...

buff

number = 0.5

frameDimensions?

[number, number]

Returns

this

Inherited from

Dot.toCorner


toEdge()

toEdge(direction, buff, frameDimensions?): this

Defined in: core/Mobject.ts:401

Parameters

direction

Vector3Tuple

buff

number = 0.5

frameDimensions?

[number, number]

Returns

this

Inherited from

Dot.toEdge


update()

update(dt): void

Defined in: core/Mobject.ts:497

Parameters

dt

number

Returns

void

Inherited from

Dot.update


_toLinewidth()

static _toLinewidth(this, strokeWidth): number

Defined in: core/VMobjectRendering.ts:123

Convert Manim-compatible strokeWidth to LineMaterial linewidth in pixels. Python Manim uses cairo_line_width_multiple=0.01, so: linewidth_px = strokeWidth * 0.01 * (rendererWidth / frameWidth)

NOTE: This static method uses class-level statics. For multi-scene correctness, internal code should use the instance method _computeLinewidth().

Parameters

this

typeof VMobjectRendering

strokeWidth

number

Returns

number

Inherited from

Dot._toLinewidth