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Class: Surface3D

Defined in: mobjects/three-d/Surface3D.ts:69

Surface3D - A parametric 3D surface

Creates a parametric surface using Three.js ParametricGeometry. The surface is defined by a function that maps (u, v) parameters to 3D points.

Example

// Create a paraboloid
const paraboloid = new Surface3D({
func: (u, v) => {
const x = u * 2 - 1;
const y = v * 2 - 1;
const z = x * x + y * y;
return [x, y, z];
},
uRange: [0, 1],
vRange: [0, 1]
});

// Create a sphere using parametric equations
const sphere = new Surface3D({
func: (u, v) => {
const theta = u * Math.PI * 2;
const phi = v * Math.PI;
return [
Math.sin(phi) * Math.cos(theta),
Math.sin(phi) * Math.sin(theta),
Math.cos(phi)
];
}
});

Extends

Extended by

Constructors

Constructor

new Surface3D(options): Surface3D

Defined in: mobjects/three-d/Surface3D.ts:80

Parameters

options

Surface3DOptions

Returns

Surface3D

Overrides

Mobject3D.constructor

Properties

__savedMobjectState

__savedMobjectState: unknown = null

Defined in: core/Mobject.ts:121

JSON-serializable saved state (used by restoreState()).

Inherited from

Mobject3D.__savedMobjectState


_centerPoint

protected _centerPoint: Vector3Tuple

Defined in: mobjects/three-d/Surface3D.ts:77


_checkerboardColors?

protected optional _checkerboardColors: [string, string]

Defined in: mobjects/three-d/Surface3D.ts:78


_color

protected _color: string = '#ffffff'

Defined in: core/Mobject.ts:84

Inherited from

Mobject3D._color


_dirty

_dirty: boolean = true

Defined in: core/Mobject.ts:113

THREE backing object needs re-sync from this node's transform/state.

Inv

this._dirty || child._dirty === false // a clean node has a clean subtree

This invariant is what makes the early-return in _syncToThree() and the root-sync in _syncWorldMatrices() correct. It holds because _markDirty() always propagates upward. Marking a node dirty WITHOUT marking its ancestors (e.g. reverting _markDirty to self-only) silently breaks it: a clean ancestor will short-circuit the sync and never reach the dirty descendant, leaving stale world coordinates (issue #251).

Inherited from

Mobject3D._dirty


_disableChildZLayering

protected _disableChildZLayering: boolean = false

Defined in: core/Mobject.ts:99

When true, children skip the 2D z-layering offset in _syncToThree.

Inherited from

Mobject3D._disableChildZLayering


_doubleSided

protected _doubleSided: boolean

Defined in: mobjects/three-d/Surface3D.ts:76


_func()

protected _func: (u, v) => Vector3Tuple

Defined in: mobjects/three-d/Surface3D.ts:70

Parameters

u

number

v

number

Returns

Vector3Tuple


_isVMobject

_isVMobject: boolean = false

Defined in: core/Mobject.ts:114

Inherited from

Mobject3D._isVMobject


_opacity

protected _opacity: number = 1

Defined in: core/Mobject.ts:95

Inherited from

Mobject3D._opacity


_style

protected _style: MobjectStyle

Defined in: core/Mobject.ts:100

Inherited from

Mobject3D._style


_threeObject

_threeObject: Object3D<Object3DEventMap> = null

Defined in: core/Mobject.ts:101

Inherited from

Mobject3D._threeObject


_uRange

protected _uRange: [number, number]

Defined in: mobjects/three-d/Surface3D.ts:71


_uResolution

protected _uResolution: number

Defined in: mobjects/three-d/Surface3D.ts:73


_vRange

protected _vRange: [number, number]

Defined in: mobjects/three-d/Surface3D.ts:72


_vResolution

protected _vResolution: number

Defined in: mobjects/three-d/Surface3D.ts:74


_wireframe

protected _wireframe: boolean

Defined in: mobjects/three-d/Surface3D.ts:75


children

children: Mobject[] = []

Defined in: core/Mobject.ts:79

Inherited from

Mobject3D.children


createdAtBeginning

createdAtBeginning: boolean = false

Defined in: core/Mobject.ts:83

Inherited from

Mobject3D.createdAtBeginning


fillOpacity

fillOpacity: number = 0

Defined in: core/Mobject.ts:97

Inherited from

Mobject3D.fillOpacity


id

readonly id: string

Defined in: core/Mobject.ts:77

Inherited from

Mobject3D.id


parent

parent: Mobject = null

Defined in: core/Mobject.ts:78

Inherited from

Mobject3D.parent


position

position: Vector3

Defined in: core/Mobject.ts:80

Inherited from

Mobject3D.position


rotation

rotation: Euler

Defined in: core/Mobject.ts:81

Inherited from

Mobject3D.rotation


savedState

savedState: Mobject = null

Defined in: core/Mobject.ts:117

Saved mobject copy (used by Restore animation). Set by saveState().

Inherited from

Mobject3D.savedState


scaleVector

scaleVector: Vector3

Defined in: core/Mobject.ts:82

Inherited from

Mobject3D.scaleVector


strokeWidth

strokeWidth: number = 4

Defined in: core/Mobject.ts:96

Inherited from

Mobject3D.strokeWidth


targetCopy

targetCopy: Mobject = null

Defined in: core/Mobject.ts:119

Target copy used by generateTarget() / MoveToTarget animation.

Inherited from

Mobject3D.targetCopy

Accessors

animate

Get Signature

get animate(): AnimateProxy

Defined in: core/Mobject.ts:789

Returns an AnimateProxy that records method calls. Pass the proxy to scene.play() to animate from the current state to the state after all recorded calls are applied.

Example
scene.play(circle.animate.shift([2, 0, 0]));
scene.play(circle.animate.setColor('#ff0000').scale(2));
Returns

AnimateProxy

Inherited from

Mobject3D.animate


color

Get Signature

get color(): string

Defined in: core/Mobject.ts:85

Returns

string

Set Signature

set color(value): void

Defined in: core/Mobject.ts:88

Parameters
value

string

Returns

void

Inherited from

Mobject3D.color


fillColor

Get Signature

get fillColor(): string

Defined in: core/Mobject.ts:210

Returns

string

Set Signature

set fillColor(color): void

Defined in: core/Mobject.ts:214

Parameters
color

string

Returns

void

Inherited from

Mobject3D.fillColor


isDirty

Get Signature

get isDirty(): boolean

Defined in: core/Mobject.ts:935

Returns

boolean

Inherited from

Mobject3D.isDirty


opacity

Get Signature

get opacity(): number

Defined in: core/Mobject.ts:140

Returns

number

Set Signature

set opacity(value): void

Defined in: core/Mobject.ts:144

Parameters
value

number

Returns

void

Inherited from

Mobject3D.opacity


strokeColor

Get Signature

get strokeColor(): string

Defined in: core/Mobject.ts:221

Returns

string

Set Signature

set strokeColor(color): void

Defined in: core/Mobject.ts:225

Parameters
color

string

Returns

void

Inherited from

Mobject3D.strokeColor


style

Get Signature

get style(): MobjectStyle

Defined in: core/Mobject.ts:148

Returns

MobjectStyle

Inherited from

Mobject3D.style


submobjects

Get Signature

get submobjects(): Mobject[]

Defined in: core/Mobject.ts:162

Returns

Mobject[]

Inherited from

Mobject3D.submobjects

Methods

_applyFunctionAboutPoint()

protected _applyFunctionAboutPoint(_fn, _aboutPoint): void

Defined in: core/Mobject.ts:1063

Per-node hook called by applyFunctionAboutPoint.

Parameters

_fn

(pts) => number[][]

_aboutPoint

number[]

Returns

void

Pre

fn(pts).length === pts.length

Post

getPoints()[i] === fn(old.getPoints())[i]

Note

no-op in base Mobject; override in subclasses with own points

Inherited from

Mobject3D._applyFunctionAboutPoint


_createThreeObject()

protected _createThreeObject(): Object3D

Defined in: mobjects/three-d/Surface3D.ts:223

Create the Three.js parametric surface mesh.

A transparent surface is rendered in two passes to fix self-occlusion (issue #416): a depth-only prepass writes the front-most layer into the depth buffer, then the color pass (depthWrite=false per issue #255) depth-tests against it, so e.g. a bell curve always occludes the flat region behind it. The prepass mesh is created BEFORE the color mesh: with equal renderOrder and projected z, three.js' transparent sort tiebreaks on object.id (reversePainterSortStable — an internal invariant, verified at three r0.184 and pinned by tests), so the lower id is guaranteed to draw first. It stays transparent so it renders after all opaque objects, which therefore remain visible through the translucent surface.

Trade-off: while the prepass is active, another transparent mobject that three.js sorts after this surface gets its fragments behind the surface depth-rejected rather than blended — the surface behaves as a solid translucent layer, not a stack of blendable sheets.

Returns

Object3D

Overrides

Mobject3D._createThreeObject


_flattenAsContainer()

protected _flattenAsContainer(worldMatrix): this

Defined in: core/Mobject.ts:848

Flatten a node whose geometry is fully described by its children (or which has no own geometry): recurse into children, then reset own transform to identity. The transform is not lost — it was folded into the descendants via the composed worldMatrix.

Parameters

worldMatrix

Matrix4

Returns

this

Inherited from

Mobject3D._flattenAsContainer


_flattenAsMesh()

protected _flattenAsMesh(worldMatrix): this

Defined in: core/Mobject.ts:863

Flatten a Three.js-mesh node that cannot bake geometry into points: absolutize by setting the local transform equal to worldMatrix, so it renders correctly once its (now identity) ancestors collapse. A mesh is a flattening barrier — its descendants stay relative to it.

Parameters

worldMatrix

Matrix4

Returns

this

Inherited from

Mobject3D._flattenAsMesh


_getBoundingBox()

_getBoundingBox(): object

Defined in: core/Mobject.ts:742

Returns

object

depth

depth: number

height

height: number

width

width: number

Deprecated

Use getBoundingBox() instead.

Inherited from

Mobject3D._getBoundingBox


_getEdgeInDirection()

_getEdgeInDirection(direction): Vector3Tuple

Defined in: core/Mobject.ts:729

Parameters

direction

Vector3Tuple

Returns

Vector3Tuple

World-space edge position (center + half-bounding-box offset).

Inherited from

Mobject3D._getEdgeInDirection


_localToWorld()

protected _localToWorld(p): Vector3Tuple

Defined in: core/Mobject.ts:387

LOCAL point -> WORLD (the frame this node's points live in; this node's own transform IS applied).

Parameters

p

Vector3Tuple

Returns

Vector3Tuple

Post

result === this._worldMatrix() * p

Inherited from

Mobject3D._localToWorld


_markDirty()

_markDirty(): void

Defined in: core/Mobject.ts:920

Mark this node's render/transform state stale and propagate the flag to the root. World-space geometry of any node depends on its ancestors' transforms, so a change anywhere must invalidate the whole ancestor chain; the invariant "a clean node has a clean subtree" then lets _syncToThree()/root-sync skip untouched branches safely.

Returns

void

Post

this._dirty && (this.parent => this.parent._dirty)

Inherited from

Mobject3D._markDirty


_markDirtyUpward()

_markDirtyUpward(): void

Defined in: core/Mobject.ts:931

Alias for _markDirty. Retained as the single override point for subclasses (e.g. VMobject) that must also invalidate baked geometry when a mutation propagates upward; transform-only changes call _markDirty() directly.

Returns

void

Inherited from

Mobject3D._markDirtyUpward


_normalizeChildrenInto()

protected _normalizeChildrenInto(worldMatrix): void

Defined in: core/Mobject.ts:836

Recurse normalizeTransform into children, composing each child's own matrix onto worldMatrix so every descendant flattens into the same frame.

Parameters

worldMatrix

Matrix4

Returns

void

Inherited from

Mobject3D._normalizeChildrenInto


_ownMatrix()

_ownMatrix(): Matrix4

Defined in: core/Mobject.ts:969

This node's transform matrix in isolation — position, rotation, and scale composed together, with no ancestor contribution.

Returns

Matrix4

Post

this.parent === null => this._computeWorldMatrix() === this._computeOwnMatrix()

Post

this.parent !== null => this._computeWorldMatrix() === this.parent._computeWorldMatrix() * this._computeOwnMatrix()

Inherited from

Mobject3D._ownMatrix


_root()

_root(): Mobject

Defined in: core/Mobject.ts:940

The topmost ancestor (the node with no parent).

Returns

Mobject

Inherited from

Mobject3D._root


_rotateAboutParentLocalPoint()

protected _rotateAboutParentLocalPoint(angle, axis, pivotLocal): void

Defined in: core/Mobject.ts:356

Rotate about a pivot expressed in this node's PARENT-local frame (the same frame as this.position). No world-space conversion is done.

Parameters

angle

number

axis

Vector3Tuple

pivotLocal

Vector3Tuple

Returns

void

Pre

pivotLocal is in the same frame as this.position (parent-local)

Post

the parent-local pivot point is fixed; this.position rotates about it

Post

this.rotation === old.rotation composed with the requested rotation

Inherited from

Mobject3D._rotateAboutParentLocalPoint


_syncMaterialToThree()

protected _syncMaterialToThree(): void

Defined in: mobjects/three-d/Surface3D.ts:253

Sync material properties to Three.js object

Returns

void

Overrides

Mobject3D._syncMaterialToThree


_syncToThree()

_syncToThree(): void

Defined in: core/Mobject.ts:870

Returns

void

Inherited from

Mobject3D._syncToThree


_syncWorldMatrices()

_syncWorldMatrices(): Object3D

Defined in: core/Mobject.ts:661

Refresh the THREE world matrices so a geometry query reads current transforms, and return the backing object. World coordinates depend on every ancestor's transform, so we sync from the root (the dirty invariant — see _markDirty — lets the recursion skip clean subtrees). _syncToThree only copies locals onto the THREE objects; setFromObject won't walk up to refresh matrixWorld, so we flush ancestors (true) and descendants (true) here. Shared by getBounds() and getBoundingBox() so both stay consistent.

Returns

Object3D

Pre

!this.isEmpty()

Post

result.min <= result.max component-wise

Inherited from

Mobject3D._syncWorldMatrices


_updateGeometry()

protected _updateGeometry(): void

Defined in: mobjects/three-d/Surface3D.ts:283

Update the geometry with current function and parameters

Returns

void


_worldMatrix()

_worldMatrix(): Matrix4

Defined in: core/Mobject.ts:974

Returns

Matrix4

Inherited from

Mobject3D._worldMatrix


_worldToLocal()

protected _worldToLocal(p): Vector3Tuple

Defined in: core/Mobject.ts:397

WORLD point -> this node's LOCAL frame. Inverse of _localToWorld.

Parameters

p

Vector3Tuple

Returns

Vector3Tuple

Post

result === this._worldMatrix().invert() * p

Inherited from

Mobject3D._worldToLocal


add()

add(...mobjects): this

Defined in: core/Mobject.ts:481

Parameters

mobjects

...Mobject[]

Returns

this

Inherited from

Mobject3D.add


addUpdater()

addUpdater(updater, callOnAdd): this

Defined in: core/Mobject.ts:1010

Parameters

updater

UpdaterFunction

callOnAdd

boolean = false

Returns

this

Inherited from

Mobject3D.addUpdater


alignTo()

alignTo(target, direction): this

Defined in: core/Mobject.ts:713

Parameters

target

Mobject | Vector3Tuple

direction

Vector3Tuple

Returns

this

Inherited from

Mobject3D.alignTo


applyFunction()

applyFunction(fn, options?): this

Defined in: core/Mobject.ts:1068

Parameters

fn

(point) => number[]

options?
aboutEdge?

Vector3Tuple

aboutPoint?

Vector3Tuple

Returns

this

Inherited from

Mobject3D.applyFunction


applyFunctionAboutPoint()

applyFunctionAboutPoint(fn, aboutPoint): this

Defined in: core/Mobject.ts:1047

Apply a function to every descendant's world-space points, about a given point. Recurses the family and delegates to _applyFunctionAboutPoint on each node.

Parameters

fn

(pts) => number[][]

aboutPoint

number[] = ...

Returns

this

Pre

fn(pts).length === pts.length

Post

m.getPoints()[i] === old.m.getPoints().map(p => fn([p - aboutPoint]) + aboutPoint)[i] // for every descendant m

Inherited from

Mobject3D.applyFunctionAboutPoint


applyMatrix()

applyMatrix(matrix, options?): this

Defined in: core/Mobject.ts:1076

Parameters

matrix

number[][]

options?
aboutEdge?

Vector3Tuple

aboutPoint?

Vector3Tuple

Returns

this

Inherited from

Mobject3D.applyMatrix


applyToFamily()

applyToFamily(func): this

Defined in: core/Mobject.ts:998

Parameters

func

(mobject) => void

Returns

this

Inherited from

Mobject3D.applyToFamily


become()

become(other): this

Defined in: core/Mobject.ts:592

Parameters

other

Mobject

Returns

this

Inherited from

Mobject3D.become


center()

center(): this

Defined in: core/Mobject.ts:772

Returns

this

Inherited from

Mobject3D.center


clearUpdaters()

clearUpdaters(): this

Defined in: core/Mobject.ts:1022

Returns

this

Inherited from

Mobject3D.clearUpdaters


copy()

copy(): Surface3D

Defined in: mobjects/three-d/Surface3D.ts:431

Create a copy of this Surface3D

Returns

Surface3D

Overrides

Mobject3D.copy


disableChildZLayering()

disableChildZLayering(): this

Defined in: core/Mobject.ts:905

Disable the 2D draw-order z-layering offset (idx * 0.01 per non-first child, applied in _syncToThree) for this node and its whole subtree.

The offset is a flat-2D hack that fakes paint order by nudging later siblings toward the camera. Under a 3D perspective camera with real depth sorting it instead corrupts geometry: a group's children drift along world-z proportionally to their index (issue #465). ThreeDScene calls this on every added mobject so 3D scenes opt out. Because the offset is gated on the parent's flag, setting it on a container also covers children added later.

Returns

this

Inherited from

Mobject3D.disableChildZLayering


dispose()

dispose(): void

Defined in: core/Mobject.ts:1117

Returns

void

Inherited from

Mobject3D.dispose


evaluate()

evaluate(u, v): Vector3Tuple

Defined in: mobjects/three-d/Surface3D.ts:423

Evaluate the surface at given parameters

Parameters

u

number

U parameter

v

number

V parameter

Returns

Vector3Tuple


flip()

flip(axis, options?): this

Defined in: core/Mobject.ts:403

Parameters

axis

Vector3Tuple = ...

options?
aboutEdge?

Vector3Tuple

aboutPoint?

Vector3Tuple

Returns

this

Inherited from

Mobject3D.flip


generateTarget()

generateTarget(): Mobject

Defined in: core/Mobject.ts:1091

Returns

Mobject

Inherited from

Mobject3D.generateTarget


getBottom()

getBottom(): Vector3Tuple

Defined in: core/Mobject.ts:751

Returns

Vector3Tuple

Inherited from

Mobject3D.getBottom


getBoundingBox()

getBoundingBox(): object

Defined in: core/Mobject.ts:732

Returns

object

depth

depth: number

height

height: number

width

width: number

Inherited from

Mobject3D.getBoundingBox


getBounds()

getBounds(): object

Defined in: core/Mobject.ts:679

World-space axis-aligned bounding box.

Uses Box3.setFromObject() via the Three.js subtree. This works for all standard geometry types without a renderer. VMobject overrides this with point math because Line2's LineGeometry is incompatible with Box3.setFromObject() — see PointBounds.ts for the full explanation.

Returns

object

max

max: object

max.x

x: number

max.y

y: number

max.z

z: number

min

min: object

min.x

x: number

min.y

y: number

min.z

z: number

Pre

!this.isEmpty()

Post

result.min <= result.max component-wise

Inherited from

Mobject3D.getBounds


getCenter()

getCenter(): Vector3Tuple

Defined in: core/Mobject.ts:621

Get center in world coordinates.

Returns

Vector3Tuple

Post

this.isEmpty() => result === this._localToWorld([0,0,0])

Post

!this.isEmpty() => result[i] === (worldBbox.min[i] + worldBbox.max[i]) / 2

Inherited from

Mobject3D.getCenter


getDisplayMeshes()

getDisplayMeshes(): Mesh<BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap>, Material<MaterialEventMap> | Material<MaterialEventMap>[], Object3DEventMap>[]

Defined in: core/Mobject.ts:990

Returns

Mesh<BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap>, Material<MaterialEventMap> | Material<MaterialEventMap>[], Object3DEventMap>[]

Inherited from

Mobject3D.getDisplayMeshes


getDisplayMeshLength()

getDisplayMeshLength(): number

Defined in: core/Mobject.ts:986

Number of visible display meshes this mobject contributes when rendered. Used for Transform eligibility checks without forcing Three.js object creation.

Returns

number

Inherited from

Mobject3D.getDisplayMeshLength


getEdge()

getEdge(direction): Vector3Tuple

Defined in: core/Mobject.ts:745

Parameters

direction

Vector3Tuple

Returns

Vector3Tuple

Inherited from

Mobject3D.getEdge


getFamily()

getFamily(): Mobject[]

Defined in: core/Mobject.ts:1004

Returns

Mobject[]

Inherited from

Mobject3D.getFamily


getFunc()

getFunc(): (u, v) => Vector3Tuple

Defined in: mobjects/three-d/Surface3D.ts:309

Get the parametric function

Returns

(u, v): Vector3Tuple

Parameters
u

number

v

number

Returns

Vector3Tuple


getHeight()

getHeight(): number

Defined in: core/Mobject.ts:738

Returns

number

Inherited from

Mobject3D.getHeight


getLeft()

getLeft(): Vector3Tuple

Defined in: core/Mobject.ts:754

Returns

Vector3Tuple

Inherited from

Mobject3D.getLeft


getLocalCenter()

getLocalCenter(): Vector3Tuple

Defined in: core/Mobject.ts:643

Get center in this mobject's parent coordinate frame.

Includes this node's own local transform, excludes ancestor transforms.

Returns

Vector3Tuple

Post

this.parent === null => result === this.getCenter()

Post

this.parent !== null => result === parent._computeWorldMatrix().invert() * this.getCenter()

Inherited from

Mobject3D.getLocalCenter


getRight()

getRight(): Vector3Tuple

Defined in: core/Mobject.ts:757

Returns

Vector3Tuple

Inherited from

Mobject3D.getRight


getThreeObject()

getThreeObject(): Object3D

Defined in: core/Mobject.ts:944

Returns

Object3D

Inherited from

Mobject3D.getThreeObject


getTop()

getTop(): Vector3Tuple

Defined in: core/Mobject.ts:748

Returns

Vector3Tuple

Inherited from

Mobject3D.getTop


getUpdaters()

getUpdaters(): UpdaterFunction[]

Defined in: core/Mobject.ts:1029

Returns

UpdaterFunction[]

Inherited from

Mobject3D.getUpdaters


getURange()

getURange(): [number, number]

Defined in: mobjects/three-d/Surface3D.ts:325

Get the U parameter range

Returns

[number, number]


getUResolution()

getUResolution(): number

Defined in: mobjects/three-d/Surface3D.ts:357

Get the U resolution

Returns

number


getVRange()

getVRange(): [number, number]

Defined in: mobjects/three-d/Surface3D.ts:341

Get the V parameter range

Returns

[number, number]


getVResolution()

getVResolution(): number

Defined in: mobjects/three-d/Surface3D.ts:373

Get the V resolution

Returns

number


getWidth()

getWidth(): number

Defined in: core/Mobject.ts:735

Returns

number

Inherited from

Mobject3D.getWidth


hasUpdaters()

hasUpdaters(): boolean

Defined in: core/Mobject.ts:1026

Returns

boolean

Inherited from

Mobject3D.hasUpdaters


isDoubleSided()

isDoubleSided(): boolean

Defined in: mobjects/three-d/Surface3D.ts:405

Get whether double-sided rendering is enabled

Returns

boolean


isEmpty()

isEmpty(): boolean

Defined in: core/Mobject.ts:611

Whether this mobject has no renderable geometry. Base default is conservative: non-empty unless specialized subclasses decide otherwise.

Returns

boolean

Inherited from

Mobject3D.isEmpty


isTransformNormalized()

isTransformNormalized(): boolean

Defined in: core/Mobject.ts:517

Check if this mobject's transform is normalized (rotation=0, scale=1).

Returns

boolean

Post

result === (rotation.x==0 && rotation.y==0 && rotation.z==0 && scaleVector===[1,1,1])

Inherited from

Mobject3D.isTransformNormalized


isWireframe()

isWireframe(): boolean

Defined in: mobjects/three-d/Surface3D.ts:389

Get whether wireframe mode is enabled

Returns

boolean


moveTo()

moveTo(target, alignedEdge?): this

Defined in: core/Mobject.ts:256

Move to target position in world space.

Computes the delta from the current world-space center, converts it into this node's parent-local frame (the frame shift()/position live in), and applies it so the world-space center lands on the target. The parent-local conversion is what makes this correct when the node is parented under a scaled/rotated parent — a raw world delta fed to shift() would be scaled/rotated by the parent. For an unparented node the conversion is the identity, so behavior is unchanged.

Parameters

target

Mobject | Vector3Tuple

alignedEdge?

Vector3Tuple

Returns

this

Post

result world center === target (within the parent's representable frame)

Pre

!this.isEmpty() if needed (e.g., VGroup).

Inherited from

Mobject3D.moveTo


moveToAligned()

moveToAligned(target, alignedEdge?): this

Defined in: core/Mobject.ts:723

Parameters

target

Mobject | Vector3Tuple

alignedEdge?

Vector3Tuple

Returns

this

Inherited from

Mobject3D.moveToAligned


nextTo()

nextTo(target, direction, buff): this

Defined in: core/Mobject.ts:696

Parameters

target

Mobject | Vector3Tuple

direction

Vector3Tuple = RIGHT

buff

number = 0.25

Returns

this

Inherited from

Mobject3D.nextTo


normalizeTransform()

normalizeTransform(worldMatrix): this

Defined in: mobjects/three-d/Mobject3D.ts:18

Flatten this mobject's transform into its canonical, absolute representation.

Bakes worldMatrix into the node's own geometry, recurses so every descendant is expressed in the same frame, then resets the local transform to identity. Called with no argument it seeds with this node's OWN matrix, so bake-then-reset preserves world appearance whether or not the node has ancestors — the ancestors keep their transforms and still apply. The recursion (and a detached-clone caller) passes an explicit accumulated matrix.

Implemented per family rather than via a hook so the compiler forces every geometry-owning subclass to declare how it flattens: containers reset to identity (geometry lives in children), point-based mobjects bake worldMatrix into their points, and Three.js meshes — which cannot bake into points — absolutize their local transform instead (see _flattenAsMesh).

Parameters

worldMatrix

Matrix4 = ...

Returns

this

Post

old.getPoints()[i] === this.getPoints()[i] // world geometry preserved, every descendant

Post

this._computeOwnMatrix() === Identity // container/point nodes; meshes: own === worldMatrix

Inherited from

Mobject3D.normalizeTransform


prepareForNonlinearTransform()

prepareForNonlinearTransform(numPieces): this

Defined in: core/Mobject.ts:1084

Parameters

numPieces

number = 50

Returns

this

Inherited from

Mobject3D.prepareForNonlinearTransform


remove()

remove(...mobjects): this

Defined in: core/Mobject.ts:496

Parameters

mobjects

...Mobject[]

Returns

this

Inherited from

Mobject3D.remove


removeUpdater()

removeUpdater(updater): this

Defined in: core/Mobject.ts:1016

Parameters

updater

UpdaterFunction

Returns

this

Inherited from

Mobject3D.removeUpdater


replace()

replace(target, stretch): this

Defined in: core/Mobject.ts:597

Parameters

target

Mobject

stretch

boolean = false

Returns

this

Inherited from

Mobject3D.replace


restoreState()

restoreState(): boolean

Defined in: core/Mobject.ts:1101

Returns

boolean

Inherited from

Mobject3D.restoreState


rotate()

rotate(angle, axisOrOptions?): this

Defined in: core/Mobject.ts:306

Rotate the mobject by angle around an axis. Accepts aboutPoint or aboutEdge to specify the rotation center.

Parameters

angle

number

axisOrOptions?

Vector3Tuple | AxisOrOptions

Returns

this

Inherited from

Mobject3D.rotate


rotateAboutOrigin()

rotateAboutOrigin(angle, axis): this

Defined in: core/Mobject.ts:344

Parameters

angle

number

axis

Vector3Tuple = ...

Returns

this

Inherited from

Mobject3D.rotateAboutOrigin


saveState()

saveState(): this

Defined in: core/Mobject.ts:1096

Returns

this

Inherited from

Mobject3D.saveState


scale()

scale(factor, options?): this

Defined in: core/Mobject.ts:429

Parameters

factor

number | Vector3Tuple

options?
aboutEdge?

Vector3Tuple

aboutPoint?

Vector3Tuple

Returns

this

Inherited from

Mobject3D.scale


setColor()

setColor(color): this

Defined in: core/Mobject.ts:166

Parameters

color

string

Returns

this

Inherited from

Mobject3D.setColor


setDoubleSided()

setDoubleSided(value): this

Defined in: mobjects/three-d/Surface3D.ts:412

Set double-sided rendering

Parameters

value

boolean

Returns

this


setFill()

setFill(color?, opacity?): this

Defined in: core/Mobject.ts:204

Parameters

color?

string

opacity?

number

Returns

this

Inherited from

Mobject3D.setFill


setFillOpacity()

setFillOpacity(opacity): this

Defined in: core/Mobject.ts:194

Parameters

opacity

number

Returns

this

Inherited from

Mobject3D.setFillOpacity


setFunc()

setFunc(func): this

Defined in: mobjects/three-d/Surface3D.ts:316

Set the parametric function

Parameters

func

(u, v) => Vector3Tuple

Returns

this


setStrokeOpacity()

setStrokeOpacity(opacity): this

Defined in: core/Mobject.ts:174

Parameters

opacity

number

Returns

this

Inherited from

Mobject3D.setStrokeOpacity


setStrokeWidth()

setStrokeWidth(width): this

Defined in: core/Mobject.ts:184

Parameters

width

number

Returns

this

Inherited from

Mobject3D.setStrokeWidth


setStyle()

setStyle(style): this

Defined in: core/Mobject.ts:152

Parameters

style

Partial<MobjectStyle>

Returns

this

Inherited from

Mobject3D.setStyle


setURange()

setURange(range): this

Defined in: mobjects/three-d/Surface3D.ts:332

Set the U parameter range

Parameters

range

[number, number]

Returns

this


setUResolution()

setUResolution(value): this

Defined in: mobjects/three-d/Surface3D.ts:364

Set the U resolution

Parameters

value

number

Returns

this


setVRange()

setVRange(range): this

Defined in: mobjects/three-d/Surface3D.ts:348

Set the V parameter range

Parameters

range

[number, number]

Returns

this


setVResolution()

setVResolution(value): this

Defined in: mobjects/three-d/Surface3D.ts:380

Set the V resolution

Parameters

value

number

Returns

this


setWireframe()

setWireframe(value): this

Defined in: mobjects/three-d/Surface3D.ts:396

Set wireframe mode

Parameters

value

boolean

Returns

this


setX()

setX(x): this

Defined in: core/Mobject.ts:760

Parameters

x

number

Returns

this

Inherited from

Mobject3D.setX


setY()

setY(y): this

Defined in: core/Mobject.ts:764

Parameters

y

number

Returns

this

Inherited from

Mobject3D.setY


setZ()

setZ(z): this

Defined in: core/Mobject.ts:768

Parameters

z

number

Returns

this

Inherited from

Mobject3D.setZ


shift()

shift(delta): this

Defined in: core/Mobject.ts:234

Parameters

delta

Vector3Tuple

Returns

this

Inherited from

Mobject3D.shift


stretch()

stretch(factor, dim, options?): this

Defined in: core/Mobject.ts:461

Parameters

factor

number

dim

number

options?
aboutEdge?

Vector3Tuple

aboutPoint?

Vector3Tuple

Returns

this

Inherited from

Mobject3D.stretch


toCorner()

toCorner(direction, buff, frameDimensions?): this

Defined in: core/Mobject.ts:801

Parameters

direction

Vector3Tuple = ...

buff

number = 0.5

frameDimensions?

[number, number]

Returns

this

Inherited from

Mobject3D.toCorner


toEdge()

toEdge(direction, buff, frameDimensions?): this

Defined in: core/Mobject.ts:796

Parameters

direction

Vector3Tuple

buff

number = 0.5

frameDimensions?

[number, number]

Returns

this

Inherited from

Mobject3D.toEdge


update()

update(dt): void

Defined in: core/Mobject.ts:1033

Parameters

dt

number

Returns

void

Inherited from

Mobject3D.update