Class: Wait
Defined in: animation/utility/index.ts:112
Wait/pause animation that holds for a specified duration. No visual change occurs - useful for timing and sequencing.
Extends
Constructors
Constructor
new Wait(
mobject,options):Wait
Defined in: animation/utility/index.ts:113
Parameters
mobject
options
WaitOptions = {}
Returns
Wait
Overrides
Properties
_hasBegun
protected_hasBegun:boolean=false
Defined in: animation/Animation.ts:38
Track if begin() has been called
Inherited from
_isFinished
protected_isFinished:boolean=false
Defined in: animation/Animation.ts:35
Whether the animation has finished
Inherited from
_startTime
protected_startTime:number=null
Defined in: animation/Animation.ts:32
Time when the animation started (set by Timeline)
Inherited from
duration
readonlyduration:number
Defined in: animation/Animation.ts:26
Duration of the animation in seconds
Inherited from
mobject
readonlymobject:Mobject
Defined in: animation/Animation.ts:23
The mobject being animated
Inherited from
rateFunc
readonlyrateFunc:RateFunction
Defined in: animation/Animation.ts:29
Rate function controlling the animation's pacing
Inherited from
remover
remover:
boolean=false
Defined in: animation/Animation.ts:44
If true, the scene will remove this mobject after the animation finishes. Used by FadeOut (like Python manim's remover=True).
Inherited from
Accessors
startTime
Get Signature
get startTime():
number
Defined in: animation/Animation.ts:184
Get the start time of this animation (set by Timeline)
Returns
number
Set Signature
set startTime(
time):void
Defined in: animation/Animation.ts:191
Set the start time of this animation (used by Timeline)
Parameters
time
number
Returns
void
Inherited from
Methods
begin()
begin():
void
Defined in: animation/Animation.ts:65
Called when the animation starts. Subclasses can override to set up initial state. On the very first call, captures a snapshot of the mobject so that reset() can restore it for clean backward seeking.
Returns
void
Inherited from
finish()
finish():
void
Defined in: animation/Animation.ts:107
Called when the animation ends. Subclasses can override to clean up or finalize state.
Returns
void
Inherited from
interpolate()
interpolate(
_alpha):void
Defined in: animation/utility/index.ts:123
No interpolation - just wait
Parameters
_alpha
number
Returns
void
Overrides
isFinished()
isFinished():
boolean
Defined in: animation/Animation.ts:145
Check if the animation has finished
Returns
boolean
Inherited from
reset()
reset():
void
Defined in: animation/Animation.ts:154
Reset the animation to its initial state. Restores the mobject to its pre-animation visual state so that re-seeking (especially backward) produces correct results.
Returns
void
Inherited from
update()
update(
_dt,currentTime):void
Defined in: animation/Animation.ts:122
Update the animation for the current frame.
Parameters
_dt
number
Time delta since last frame (unused, but available for subclasses)
currentTime
number
Current time in the timeline
Returns
void