Function: applyObjMaterials()
applyObjMaterials(
loader,objUrl,options):Promise<void>
Defined in: src/mobjects/three-d/objMaterials.ts:121
Load the companion .mtl and hand its materials to the OBJ loader before it
parses. Call this on the resolved OBJ loader before loadAsync.
It is a no-op when neither mtlUrl nor loadMaterials is set (so an OBJ
loads exactly as before), and when the loader cannot accept materials. The
MTLLoader base path and resource path come from the .mtl URL, so texture maps
named in the .mtl load from the same directory.
Parameters
loader
objUrl
string
options
Returns
Promise<void>