Function: overrideAnimate()
overrideAnimate<
M>(mobjectClass,methodName,animationFactory):void
Defined in: src/animation/AnimationUtilities.ts:67
overrideAnimate - Register a custom .animate behavior for a method, by class.
TS-idiomatic form of CE's @override_animate(method) decorator. CE decorates
a method so that mob.animate.method() plays a custom animation instead of
interpolating the method's effect. A decorator needs a target, and this repo
does not use TypeScript decorators, so the override is registered against the
mobject class and method name. AnimateProxy.begin consults this registry
(via getAnimationOverride) and uses the factory when exactly that method is
recorded, so wiring the hook is not needed.
The class key matches the lookup in AnimateProxy: the static className
(survives minification) when present, otherwise mobjectClass.name.
Type Parameters
M
M extends Mobject
Parameters
mobjectClass
(...args) => M
The mobject class the override applies to.
methodName
string
The method whose .animate behavior is overridden.
animationFactory
Builds the animation played for mob.animate[methodName]().
Returns
void
Example
overrideAnimate(MyMobject, 'clearContent', (mob, args) => new Uncreate(mob, args));
myMobject.animate.clearContent(); // plays Uncreate instead of a Transform