Interface: Constraint
Defined in: src/mobjects/physics/constraints.ts:32
A constraint on the physics world.
The world runs two phases each step. It calls accumulateForces in the force phase (before integration) and solvePositions in the position phase (after integration). A constraint implements only the phase it needs.
Methods
accumulateForces()?
optionalaccumulateForces():void
Defined in: src/mobjects/physics/constraints.ts:34
Add forces to the linked bodies before integration. Optional.
Returns
void
clone()
clone(
map):Constraint
Defined in: src/mobjects/physics/constraints.ts:38
Return a copy of this constraint with bodies remapped through map.
Parameters
map
Returns
Constraint
solvePositions()?
optionalsolvePositions():void
Defined in: src/mobjects/physics/constraints.ts:36
Correct the linked body positions after integration. Optional.
Returns
void