Class: AddTextLetterByLetter
Defined in: animation/creation/Create.ts:1014
Types out text letter by letter (typewriter effect).
Works with Text mobjects that support partial text display.
When reverse is true, removes letters one by one instead.
Extends
Extended by
Constructors
Constructor
new AddTextLetterByLetter(
mobject,options):AddTextLetterByLetter
Defined in: animation/creation/Create.ts:1021
Parameters
mobject
options
AddTextLetterByLetterOptions = {}
Returns
AddTextLetterByLetter
Overrides
Properties
_fullText
protected_fullText:string=''
Defined in: animation/creation/Create.ts:1019
_hasBegun
protected_hasBegun:boolean=false
Defined in: animation/Animation.ts:38
Track if begin() has been called
Inherited from
_isFinished
protected_isFinished:boolean=false
Defined in: animation/Animation.ts:35
Whether the animation has finished
Inherited from
_startTime
protected_startTime:number=null
Defined in: animation/Animation.ts:32
Time when the animation started (set by Timeline)
Inherited from
duration
readonlyduration:number
Defined in: animation/Animation.ts:26
Duration of the animation in seconds
Inherited from
mobject
readonlymobject:Mobject
Defined in: animation/Animation.ts:23
The mobject being animated
Inherited from
rateFunc
readonlyrateFunc:RateFunction
Defined in: animation/Animation.ts:29
Rate function controlling the animation's pacing
Inherited from
remover
remover:
boolean=false
Defined in: animation/Animation.ts:44
If true, the scene will remove this mobject after the animation finishes. Used by FadeOut (like Python manim's remover=True).
Inherited from
reverse
protectedreadonlyreverse:boolean
Defined in: animation/creation/Create.ts:1018
Whether to run in reverse (remove letters)
timePerChar
protectedreadonlytimePerChar:number
Defined in: animation/creation/Create.ts:1016
Time per character for duration calculation
Accessors
startTime
Get Signature
get startTime():
number
Defined in: animation/Animation.ts:184
Get the start time of this animation (set by Timeline)
Returns
number
Set Signature
set startTime(
time):void
Defined in: animation/Animation.ts:191
Set the start time of this animation (used by Timeline)
Parameters
time
number
Returns
void
Inherited from
Methods
begin()
begin():
void
Defined in: animation/creation/Create.ts:1030
Called when the animation starts. Subclasses can override to set up initial state. On the very first call, captures a snapshot of the mobject so that reset() can restore it for clean backward seeking.
Returns
void
Overrides
finish()
finish():
void
Defined in: animation/creation/Create.ts:1068
Called when the animation ends. Subclasses can override to clean up or finalize state.
Returns
void
Overrides
interpolate()
interpolate(
alpha):void
Defined in: animation/creation/Create.ts:1047
Apply the animation at a given progress value.
Parameters
alpha
number
Progress from 0 (start) to 1 (end)
Returns
void
Overrides
isFinished()
isFinished():
boolean
Defined in: animation/Animation.ts:145
Check if the animation has finished
Returns
boolean
Inherited from
reset()
reset():
void
Defined in: animation/Animation.ts:154
Reset the animation to its initial state. Restores the mobject to its pre-animation visual state so that re-seeking (especially backward) produces correct results.
Returns
void
Inherited from
update()
update(
_dt,currentTime):void
Defined in: animation/Animation.ts:122
Update the animation for the current frame.
Parameters
_dt
number
Time delta since last frame (unused, but available for subclasses)
currentTime
number
Current time in the timeline
Returns
void