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Class: AddTextLetterByLetter

Defined in: animation/creation/Create.ts:1014

Types out text letter by letter (typewriter effect). Works with Text mobjects that support partial text display. When reverse is true, removes letters one by one instead.

Extends

Extended by

Constructors

Constructor

new AddTextLetterByLetter(mobject, options): AddTextLetterByLetter

Defined in: animation/creation/Create.ts:1021

Parameters

mobject

Mobject

options

AddTextLetterByLetterOptions = {}

Returns

AddTextLetterByLetter

Overrides

Animation.constructor

Properties

_fullText

protected _fullText: string = ''

Defined in: animation/creation/Create.ts:1019


_hasBegun

protected _hasBegun: boolean = false

Defined in: animation/Animation.ts:38

Track if begin() has been called

Inherited from

Animation._hasBegun


_isFinished

protected _isFinished: boolean = false

Defined in: animation/Animation.ts:35

Whether the animation has finished

Inherited from

Animation._isFinished


_startTime

protected _startTime: number = null

Defined in: animation/Animation.ts:32

Time when the animation started (set by Timeline)

Inherited from

Animation._startTime


duration

readonly duration: number

Defined in: animation/Animation.ts:26

Duration of the animation in seconds

Inherited from

Animation.duration


mobject

readonly mobject: Mobject

Defined in: animation/Animation.ts:23

The mobject being animated

Inherited from

Animation.mobject


rateFunc

readonly rateFunc: RateFunction

Defined in: animation/Animation.ts:29

Rate function controlling the animation's pacing

Inherited from

Animation.rateFunc


remover

remover: boolean = false

Defined in: animation/Animation.ts:44

If true, the scene will remove this mobject after the animation finishes. Used by FadeOut (like Python manim's remover=True).

Inherited from

Animation.remover


reverse

protected readonly reverse: boolean

Defined in: animation/creation/Create.ts:1018

Whether to run in reverse (remove letters)


timePerChar

protected readonly timePerChar: number

Defined in: animation/creation/Create.ts:1016

Time per character for duration calculation

Accessors

startTime

Get Signature

get startTime(): number

Defined in: animation/Animation.ts:184

Get the start time of this animation (set by Timeline)

Returns

number

Set Signature

set startTime(time): void

Defined in: animation/Animation.ts:191

Set the start time of this animation (used by Timeline)

Parameters
time

number

Returns

void

Inherited from

Animation.startTime

Methods

begin()

begin(): void

Defined in: animation/creation/Create.ts:1030

Called when the animation starts. Subclasses can override to set up initial state. On the very first call, captures a snapshot of the mobject so that reset() can restore it for clean backward seeking.

Returns

void

Overrides

Animation.begin


finish()

finish(): void

Defined in: animation/creation/Create.ts:1068

Called when the animation ends. Subclasses can override to clean up or finalize state.

Returns

void

Overrides

Animation.finish


interpolate()

interpolate(alpha): void

Defined in: animation/creation/Create.ts:1047

Apply the animation at a given progress value.

Parameters

alpha

number

Progress from 0 (start) to 1 (end)

Returns

void

Overrides

Animation.interpolate


isFinished()

isFinished(): boolean

Defined in: animation/Animation.ts:145

Check if the animation has finished

Returns

boolean

Inherited from

Animation.isFinished


reset()

reset(): void

Defined in: animation/Animation.ts:154

Reset the animation to its initial state. Restores the mobject to its pre-animation visual state so that re-seeking (especially backward) produces correct results.

Returns

void

Inherited from

Animation.reset


update()

update(_dt, currentTime): void

Defined in: animation/Animation.ts:122

Update the animation for the current frame.

Parameters

_dt

number

Time delta since last frame (unused, but available for subclasses)

currentTime

number

Current time in the timeline

Returns

void

Inherited from

Animation.update