Class: Camera3D
Defined in: core/Camera.ts:26
3D camera for manimweb scenes. Wraps Three.js PerspectiveCamera with orbit controls support.
Extended by
Constructors
Constructor
new Camera3D(
aspectRatio,options?):Camera3D
Defined in: core/Camera.ts:39
Create a new 3D camera.
Parameters
aspectRatio
number = ...
Width / height ratio. Defaults to 16/9.
options?
Camera configuration options
Returns
Camera3D
Accessors
fov
Get Signature
get fov():
number
Defined in: core/Camera.ts:86
Get the field of view.
Returns
number
lookAtTarget
Get Signature
get lookAtTarget():
Vector3
Defined in: core/Camera.ts:79
Get the look-at target.
Returns
Vector3
position
Get Signature
get position():
Vector3
Defined in: core/Camera.ts:72
Get the camera position.
Returns
Vector3
Methods
getCamera()
getCamera():
PerspectiveCamera
Defined in: core/Camera.ts:65
Get the underlying Three.js PerspectiveCamera.
Returns
PerspectiveCamera
The PerspectiveCamera instance
getOrbitAngles()
getOrbitAngles():
object
Defined in: core/Camera.ts:186
Get spherical coordinates relative to the look-at point.
Returns
object
Object with phi (polar), theta (azimuthal), and distance
distance
distance:
number
phi
phi:
number
theta
theta:
number
moveTo()
moveTo(
position):this
Defined in: core/Camera.ts:95
Move the camera to a specific position.
Parameters
position
[number, number, number]
Target position [x, y, z]
Returns
this
this for chaining
orbit()
orbit(
phi,theta,distance?,gamma?):this
Defined in: core/Camera.ts:154
Orbit the camera around the look-at point using spherical coordinates.
Mathematical convention:
- theta: rotation around Z axis (azimuthal)
- phi: distance from Z axis (polar, 0 = on axis)
Default (phi=0, theta=-π/2): camera at +Z looking at origin.
- X axis → screen right
- Y axis → screen up
- Z axis → depth (pointing toward viewer)
Parameters
phi
number
Polar angle from Z axis (0 = on axis, PI/2 = side, PI = opposite)
theta
number
Azimuthal angle around Z axis (radians)
distance?
number
Optional distance from look-at point
gamma?
number = 0
Roll angle (radians)
Returns
this
this for chaining
setAspectRatio()
setAspectRatio(
ratio):this
Defined in: core/Camera.ts:130
Update the aspect ratio.
Parameters
ratio
number
Width / height ratio
Returns
this
this for chaining
setFov()
setFov(
fov):this
Defined in: core/Camera.ts:118
Set the field of view.
Parameters
fov
number
Field of view in degrees
Returns
this
this for chaining
setLookAt()
setLookAt(
target):this
Defined in: core/Camera.ts:107
Set the look-at target.
Parameters
target
[number, number, number]
Target point [x, y, z]
Returns
this
this for chaining