Class: ThreeDScene
Defined in: core/ThreeDScene.ts:74
Scene configured for 3D content. Provides a 3D camera, orbit controls, and lighting setup by default. Compatible with the Timeline system for animations.
Extends
Constructors
Constructor
new ThreeDScene(
container,options):ThreeDScene
Defined in: core/ThreeDScene.ts:108
Create a new 3D scene.
Parameters
container
HTMLElement
DOM element to render into, or null for headless mode
options
ThreeDSceneOptions = {}
Scene configuration options
Returns
ThreeDScene
Overrides
Properties
_autoRender
protected_autoRender:boolean=true
Defined in: core/Scene.ts:99
Inherited from
_disposed
protected_disposed:boolean=false
Defined in: core/Scene.ts:83
Inherited from
_waitCleanups
protected_waitCleanups: () =>void[] =[]
Defined in: core/Scene.ts:84
Returns
void
Inherited from
Accessors
_hasActiveLoop
Get Signature
get
protected_hasActiveLoop():boolean
Defined in: core/Scene.ts:261
Whether a render loop is active (play() or wait()). Used by ThreeDScene to avoid duplicate orbit rAF loops.
Returns
boolean
Inherited from
audioManager
Get Signature
get audioManager():
AudioManager
Defined in: core/Scene.ts:287
Get the audio manager (lazily created on first access). Use this to access lower-level audio controls.
Returns
Inherited from
backgroundOpacity
Get Signature
get backgroundOpacity():
number
Defined in: core/Scene.ts:1165
Get the background opacity (0 = fully transparent, 1 = fully opaque).
Returns
number
Set Signature
set backgroundOpacity(
value):void
Defined in: core/Scene.ts:1173
Set the background opacity (0 = fully transparent, 1 = fully opaque). Only effective if the scene was created with backgroundOpacity < 1.
Parameters
value
number
Returns
void
Inherited from
camera
Get Signature
get camera():
Camera2D
Defined in: core/Scene.ts:207
Get the camera.
Returns
Inherited from
camera3D
Get Signature
get camera3D():
Camera3D
Defined in: core/ThreeDScene.ts:230
Get the 3D camera.
Returns
currentTime
Get Signature
get currentTime():
number
Defined in: core/Scene.ts:268
Get the current playback time.
Returns
number
Inherited from
isHeadless
Get Signature
get isHeadless():
boolean
Defined in: core/Scene.ts:221
Whether this scene is running in headless mode (no WebGL renderer).
Returns
boolean
Inherited from
isPlaying
Get Signature
get isPlaying():
boolean
Defined in: core/Scene.ts:253
Get whether animations are currently playing.
Returns
boolean
Inherited from
lighting
Get Signature
get lighting():
Lighting
Defined in: core/ThreeDScene.ts:237
Get the lighting system.
Returns
mobjects
Get Signature
get mobjects():
ReadonlySet<Mobject>
Defined in: core/Scene.ts:275
Get all mobjects in the scene.
Returns
ReadonlySet<Mobject>
Inherited from
orbitControls
Get Signature
get orbitControls():
OrbitControls
Defined in: core/ThreeDScene.ts:244
Get the orbit controls (if enabled).
Returns
renderer
Get Signature
get renderer():
IRenderer
Defined in: core/Scene.ts:214
Get the renderer.
Returns
Inherited from
stateManager
Get Signature
get stateManager():
SceneStateManager
Defined in: core/Scene.ts:1192
Get the scene's state manager for advanced undo/redo control.
Returns
Inherited from
threeScene
Get Signature
get threeScene():
Scene
Defined in: core/Scene.ts:200
Get the Three.js scene.
Returns
Scene
Inherited from
timeline
Get Signature
get timeline():
Timeline
Defined in: core/Scene.ts:237
Get the current timeline.
Returns
Inherited from
Methods
_cancelPendingRender()
protected_cancelPendingRender():void
Defined in: core/Scene.ts:841
Returns
void
Inherited from
_needsPerFrameRendering()
protected_needsPerFrameRendering():boolean
Defined in: core/ThreeDScene.ts:541
Override: also needs per-frame rendering when camera is animating.
Returns
boolean
Overrides
_render()
protected_render():void
Defined in: core/ThreeDScene.ts:552
Override _render to use the 3D camera with two-pass rendering for HUD. This is called by the animation loop internally.
Returns
void
Overrides
_scheduleRender()
protected_scheduleRender():void
Defined in: core/Scene.ts:829
Queue a render to run on the next microtask. Multiple calls within the
same tick coalesce. If _cancelPendingRender() is called or
_suppressAutoRender is set before the microtask fires, the render is
skipped. Used by add() so a chained play() can suppress the
pre-animation flash described in issue #317.
Returns
void
Inherited from
add()
add(...
mobjects):this
Defined in: core/ThreeDScene.ts:194
Override add for 3D-correct material/render setup (issue #255):
- depthTest=true on every material (base Scene disables it for 2D layering)
- depthWrite=!transparent (transparent meshes must not occlude later transparent fragments behind them)
- renderOrder reset to 0 so Three.js sorts transparent objects by camera distance instead of add order (base Scene stamps an incrementing renderOrder for 2D z-ordering, which defeats 3D depth sort)
Auto-render is suppressed inside super.add() and scheduled once at the end,
after settings are applied, so the first visible frame is correct.
Render is deferred via the scheduler (issue #317) so a chained play()
can suppress it and avoid a pre-animation flash.
Parameters
mobjects
...Mobject[]
Returns
this
Overrides
addFixedInFrameMobjects()
addFixedInFrameMobjects(...
mobjects):this
Defined in: core/ThreeDScene.ts:463
Pin mobjects to the screen (HUD) so they don't move with the 3D camera. Equivalent to Python Manim's add_fixed_in_frame_mobjects.
Parameters
mobjects
...Mobject[]
Mobjects to fix in screen space
Returns
this
this for chaining
addFixedOrientationMobjects()
addFixedOrientationMobjects(...
mobjects):this
Defined in: core/ThreeDScene.ts:506
Add mobjects that always face the camera regardless of camera orientation. Unlike addFixedInFrameMobjects (which pins to screen/HUD), these stay in the 3D world at their world position but rotate to always face the camera. Equivalent to Python Manim's add_fixed_orientation_mobjects.
Parameters
mobjects
...Mobject[]
Mobjects to give fixed orientation
Returns
this
this for chaining
addForegroundMobject()
addForegroundMobject(...
mobjects):this
Defined in: core/Scene.ts:340
Add mobjects as foreground objects that render on top of everything. Matches Manim Python's add_foreground_mobject().
Parameters
mobjects
...Mobject[]
Mobjects to add in the foreground
Returns
this
Inherited from
addSound()
addSound(
url,options?):Promise<AudioTrack>
Defined in: core/Scene.ts:308
Add a sound to play at a specific time on the timeline.
Mirrors Python manim's self.add_sound("file.wav", time_offset=0.5).
Parameters
url
string
URL of the audio file
options?
Scheduling and playback options
Returns
Promise<AudioTrack>
Promise resolving to the created AudioTrack
Example
await scene.addSound('/sounds/click.wav', { time: 0.5 });
await scene.addSound('/sounds/whoosh.wav'); // plays at time 0
Inherited from
addSoundAtAnimation()
addSoundAtAnimation(
animation,url,options?):Promise<AudioTrack>
Defined in: core/Scene.ts:327
Add a sound that starts when a given animation begins.
Parameters
animation
The animation to sync with
url
string
URL of the audio file
options?
Omit<AddSoundOptions, "time"> & object
Additional options (timeOffset shifts relative to animation start)
Returns
Promise<AudioTrack>
Promise resolving to the created AudioTrack
Example
const fadeIn = new FadeIn(circle);
await scene.addSoundAtAnimation(fadeIn, '/sounds/appear.wav');
await scene.play(fadeIn);
Inherited from
batch()
batch(
callback):void
Defined in: core/Scene.ts:1062
Batch multiple mobject updates without re-rendering between each. Useful for performance when making many changes at once.
Parameters
callback
() => void
Function containing multiple mobject operations
Returns
void
Example
scene.batch(() => {
circle.setColor('red');
circle.shift([1, 0, 0]);
square.setStrokeOpacity(0.5);
});
Inherited from
begin3DIllusionCameraRotation()
begin3DIllusionCameraRotation(
rate):this
Defined in: core/ThreeDScene.ts:316
Begin 3D illusion camera rotation. Unlike ambient rotation (which only rotates theta), this also oscillates phi sinusoidally, creating a wobbling 3D illusion as if the viewer walks around the scene. Equivalent to Python Manim's begin_3dillusion_camera_rotation(rate).
Parameters
rate
number = 2
Rotation rate in radians per second. Defaults to 2.
Returns
this
this for chaining
beginAmbientCameraRotation()
beginAmbientCameraRotation(
rate):this
Defined in: core/ThreeDScene.ts:291
Begin continuous ambient rotation of the camera around the scene. Rotates the camera's theta angle at the given rate (radians per second) during wait() calls and play() calls. Equivalent to Python Manim's begin_ambient_camera_rotation(rate).
Parameters
rate
number = 0.1
Rotation rate in radians per second. Defaults to 0.1.
Returns
this
this for chaining
clear()
clear(
options):this
Defined in: core/ThreeDScene.ts:670
Override clear to also clear the HUD scene and fixed mobjects.
Parameters
options
render?
boolean
Returns
this
Overrides
dispose()
dispose():
void
Defined in: core/ThreeDScene.ts:779
Clean up all resources.
Returns
void
Overrides
export()
export(
filename,options?):Promise<Blob>
Defined in: core/Scene.ts:1301
Export the scene animation as a file (GIF or video). Format is inferred from the filename extension.
Supported extensions:
.gif- Animated GIF.webm- WebM video (VP9).mp4- MP4 video (browser codec support varies).mov- QuickTime video (browser codec support varies)
Parameters
filename
string
Output filename (e.g. 'animation.gif', 'scene.webm')
options?
Export options (fps, quality, dimensions, etc.)
Returns
Promise<Blob>
The exported Blob
Example
// Export as GIF
const blob = await scene.export('animation.gif');
// Export as WebM with custom options
const blob = await scene.export('scene.webm', {
fps: 30,
quality: 0.8,
onProgress: (p) => console.log(`${Math.round(p * 100)}%`),
});
Inherited from
getCameraOrientation()
getCameraOrientation():
object
Defined in: core/ThreeDScene.ts:279
Get the current camera orientation angles.
Returns
object
Object with phi, theta, and distance
distance
distance:
number
phi
phi:
number
theta
theta:
number
getCanvas()
getCanvas():
HTMLCanvasElement
Defined in: core/Scene.ts:1124
Get the canvas element.
Returns
HTMLCanvasElement
The HTMLCanvasElement used for rendering
Inherited from
getContainer()
getContainer():
HTMLElement
Defined in: core/Scene.ts:1133
Get the container element the scene is rendered into. Returns the parent element of the canvas.
Returns
HTMLElement
The container HTMLElement
Inherited from
getHeight()
getHeight():
number
Defined in: core/Scene.ts:1158
Get the height of the canvas in pixels.
Returns
number
Canvas height in pixels
Inherited from
getState()
getState(
label?):SceneSnapshot
Defined in: core/Scene.ts:1246
Get a snapshot of the current scene state without modifying stacks.
Parameters
label?
string
Returns
Inherited from
getTargetFps()
getTargetFps():
number
Defined in: core/Scene.ts:1088
Get the current target frame rate.
Returns
number
Target fps
Inherited from
getTimelineDuration()
getTimelineDuration():
number
Defined in: core/Scene.ts:1181
Get the total duration of the current timeline.
Returns
number
Duration in seconds, or 0 if no timeline
Inherited from
getWidth()
getWidth():
number
Defined in: core/Scene.ts:1150
Get the width of the canvas in pixels.
Returns
number
Canvas width in pixels
Inherited from
isInView()
isInView(
object):boolean
Defined in: core/Scene.ts:891
Check if an object is within the camera's view frustum. Useful for manual culling checks or debugging.
Parameters
object
Object3D
Three.js object to check
Returns
boolean
true if object is in view or if culling is disabled
Inherited from
moveCamera()
moveCamera(
options):Promise<void>
Defined in: core/ThreeDScene.ts:346
Animate the camera to a new orientation over a given duration. Equivalent to Python Manim's move_camera(phi, theta, distance). If no duration is given, snaps instantly.
Parameters
options
Target orientation and duration
distance?
number
duration?
number
phi?
number
theta?
number
Returns
Promise<void>
Promise that resolves when the animation completes
pause()
pause():
this
Defined in: core/Scene.ts:730
Pause playback (video and audio).
Returns
this
Inherited from
play()
play(...
animations):Promise<void>
Defined in: core/Scene.ts:503
Play animations in parallel (all at once). Matches Manim's scene.play() behavior where multiple animations run simultaneously. Automatically adds mobjects to the scene if not already present.
Parameters
animations
...Animation[]
Animations to play
Returns
Promise<void>
Promise that resolves when all animations complete
Inherited from
playAll()
playAll(...
animations):Promise<void>
Defined in: core/Scene.ts:604
Play multiple animations in parallel (all at once). Alias for play() - delegates to play() to avoid duplicated logic.
Parameters
animations
...Animation[]
Animations to play simultaneously
Returns
Promise<void>
Promise that resolves when all animations complete
Inherited from
redo()
redo():
boolean
Defined in: core/Scene.ts:1235
Redo the last undone change. The current state is pushed to the undo stack.
Returns
boolean
true if redo was applied, false if nothing to redo
Inherited from
remove()
remove(...
mobjects):this
Defined in: core/ThreeDScene.ts:704
Override remove to also handle fixed mobjects.
Parameters
mobjects
...Mobject[]
Returns
this
Overrides
removeFixedInFrameMobjects()
removeFixedInFrameMobjects(...
mobjects):this
Defined in: core/ThreeDScene.ts:487
Remove mobjects from the fixed-in-frame HUD.
Parameters
mobjects
...Mobject[]
Mobjects to unpin from screen space
Returns
this
this for chaining
removeFixedOrientationMobjects()
removeFixedOrientationMobjects(...
mobjects):this
Defined in: core/ThreeDScene.ts:525
Remove mobjects from fixed-orientation tracking. The mobject's rotation will be reset to identity.
Parameters
mobjects
...Mobject[]
Mobjects to remove from fixed orientation
Returns
this
this for chaining
render()
render():
void
Defined in: core/ThreeDScene.ts:657
Public render - delegates to _render.
Returns
void
Overrides
resize()
resize(
width,height):this
Defined in: core/ThreeDScene.ts:726
Handle window resize.
Parameters
width
number
New width in pixels
height
number
New height in pixels
Returns
this
Overrides
resume()
resume():
this
Defined in: core/Scene.ts:744
Resume playback (video and audio).
Returns
this
Inherited from
saveState()
saveState(
label?):SceneSnapshot
Defined in: core/Scene.ts:1211
Save the current state of all scene mobjects. Pushes onto the undo stack and clears the redo stack.
Parameters
label?
string
Optional human-readable label
Returns
The captured SceneSnapshot
Example
scene.add(circle, square);
scene.saveState();
circle.shift([2, 0, 0]);
scene.undo(); // circle returns to original position
Inherited from
seek()
seek(
time):this
Defined in: core/Scene.ts:715
Seek to a specific time in the timeline. Also seeks the audio manager if audio has been used.
Parameters
time
number
Time in seconds
Returns
this
Inherited from
setCameraOrientation()
setCameraOrientation(
phi,theta,distance?):this
Defined in: core/ThreeDScene.ts:255
Set the camera orientation using spherical coordinates.
Parameters
phi
number
Polar angle from Y axis (0 = top, PI = bottom)
theta
number
Azimuthal angle in XZ plane
distance?
number
Optional distance from the look-at point
Returns
this
this for chaining
setFrustumCulling()
setFrustumCulling(
enabled):this
Defined in: core/Scene.ts:1096
Enable or disable frustum culling.
Parameters
enabled
boolean
Whether frustum culling should be enabled
Returns
this
Inherited from
setLookAt()
setLookAt(
target):this
Defined in: core/ThreeDScene.ts:266
Set the camera's look-at target.
Parameters
target
Target position [x, y, z]
Returns
this
this for chaining
setOrbitControlsEnabled()
setOrbitControlsEnabled(
enabled):this
Defined in: core/ThreeDScene.ts:445
Enable or disable orbit controls.
Parameters
enabled
boolean
Whether orbit controls should be enabled
Returns
this
this for chaining
setState()
setState(
snapshot):void
Defined in: core/Scene.ts:1254
Apply a previously captured snapshot, overwriting all mobject states. Does NOT modify undo/redo stacks. Call saveState() first to preserve.
Parameters
snapshot
Returns
void
Inherited from
setTargetFps()
setTargetFps(
fps):this
Defined in: core/Scene.ts:1078
Set the target frame rate.
Parameters
fps
number
Target frames per second (1-120)
Returns
this
Inherited from
stop()
stop():
this
Defined in: core/Scene.ts:759
Stop playback and reset timeline (video and audio).
Returns
this
Inherited from
stop3DIllusionCameraRotation()
stop3DIllusionCameraRotation():
this
Defined in: core/ThreeDScene.ts:333
Stop the 3D illusion camera rotation. Equivalent to Python Manim's stop_3dillusion_camera_rotation().
Returns
this
this for chaining
stopAmbientCameraRotation()
stopAmbientCameraRotation():
this
Defined in: core/ThreeDScene.ts:302
Stop the ambient camera rotation. Equivalent to Python Manim's stop_ambient_camera_rotation().
Returns
this
this for chaining
undo()
undo():
boolean
Defined in: core/Scene.ts:1221
Undo the last change (restore the most recently saved state). The current state is pushed to the redo stack.
Returns
boolean
true if undo was applied, false if nothing to undo
Inherited from
wait()
wait(
duration):Promise<void>
Defined in: core/Scene.ts:614
Wait for a duration (pause between animations). Runs a render loop during the wait so that updaters keep ticking.
Parameters
duration
number = 1
Duration in seconds
Returns
Promise<void>
Promise that resolves after the duration
Inherited from
createHeadless()
staticcreateHeadless(options):ThreeDScene
Defined in: core/ThreeDScene.ts:794
Create a headless ThreeDScene for testing without a DOM container.
Parameters
options
ThreeDSceneOptions = {}
Returns
ThreeDScene